hi,
We are having a random crash after calling Capture() from a USceneCaptureComponent2D component.
Small code sample below.
for(auto a : AllActors)
{
UPrimitiveComponent* primComp = a->GetNodeMesh(); //Returns a UStaticMeshComponent
if (primComp)
{
primComp->SetCachedMaxDrawDistance(0.0f);
primComp->LDMaxDrawDistance = 0.0f;
}
}
CaptureComponent2D->CaptureScene();
Screenshot of the callstack