Crash after animation retarget with Unreal 5.4

Hi , I get crash after doing animation retarget or after replacing an animation to a different skeleton. is there a solution for this?

Assertion failed: (Index >= 0) & (Index < ArrayNum) [File:D:\build++UE5\Sync\Engine\Source\Runtime\Core\Public\Containers\Array.h] [Line: 758]
Array index out of bounds: 0 into an array of size 0

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Greetings @JeusWicked

The error youā€™re running into with the ā€˜Array index out of bounds: 0 into an array of size 0ā€™ is usually indicating something is being called that doesnā€™t exist. When replacing an animation Iā€™d check to make sure nothing is calling for your old animation file name/path etc.

Assertion failed: (Index >= 0) & (Index < ArrayNum) [File:D:\build++UE5\Sync\Engine\Source\Runtime\Core\Public\Containers\Array.h] [Line: 758]
Array index out of bounds: 69 into an array of size 69

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I got the same issue. Do you find any fix? every time I open specific animation itā€™s crashed in instant.

I was having this same issue. I had a set of animations that I had retargeted from the UE4 mannequin onto a Mixamo skeleton in UE 5.3. After I upgraded the project to UE 5.4.1 it would crash each time I tried to open one of them in the animation sequencer.

I tried two things, not sure which of them fixed the issue but I can now open those animations without crashing.

  1. Right click on the folder containing your retargeted animations and choose ā€œUpdate Redirector Referencesā€, delete any unreferenced redirectors. I also did this on the folder with the original animations.
  2. Right click on the folder containing your retargeted animations and choose ā€œValidate Assets in Folderā€.

Hopefully that helps!

Same issue here with mixamo! thanks for the heads up. I tried the fixes, but I still crash unfortunately. Iā€™m assuming itā€™s a bug. I also reproduced this with an epic skeleton.
Edit: one last update. It appears to only happen when retargeting animations from the UE4 mannequin. I successfully retarget animations from the ue5 mannequin to my rig and I have no issues opening the animations.

Same issue with Paragon Khaimera character. When I retarget Khaimeraā€™s melee attack to SKM_Manny, and try to open that animation I get same crash.

Same issue even new UE4 skeleton leads to crash

How to reproduce issue

  1. ā€œadd feature or content packā€ ā†’ ThirdPerson ā†’ AddToProject
  2. try to replace skeleton on animation ā†’ crash

Will try to export and than import with required skeleton but that sucks

I donā€™t even get to Retarget the animations ! :frowning: Every time when I Right Click, and select Retarget Animation, it crashes ! Itā€™s definitely a bug, because few days ago I was doing this without any problems, but now ā€¦ Iā€™m getting too frustrated ā€¦