My game works fine in editor (Client + server) and launching client only outside of the game. When I try to run a server that the client can connect to it crashes with the following.
How can I track down the cause?
[2015.04.03-08.42.26:241][ 0]LogMemory: Platform Memory Stats for Windows
[2015.04.03-08.42.26:241][ 0]LogMemory: Process Physical Memory: 345.38 MB used, 349.46 MB peak
[2015.04.03-08.42.26:241][ 0]LogMemory: Process Virtual Memory: 294.39 MB used, 299.44 MB peak
[2015.04.03-08.42.26:241][ 0]LogMemory: Physical Memory: 4879.91 MB used, 6048.00 MB total
[2015.04.03-08.42.26:241][ 0]LogMemory: Virtual Memory: 691.09 MB used, 8388608.00 MB total
[2015.04.03-08.42.26:241][ 0]LogMemory:
[2015.04.03-08.42.26:241][ 0]Allocator Stats for TBB: (not implemented)
[2015.04.03-08.42.26:714][ 0]LogLinker:Warning: Can't find file '/Script/UMGEditor'
[2015.04.03-08.42.26:714][ 0]LogUObjectGlobals:Warning: Failed to load '/Script/UMGEditor': Can't find file '/Script/UMGEditor'
[2015.04.03-08.42.26:714][ 0]LogLinker:Warning: Can't find file for asset '/Script/UMGEditor' while loading NULL.
[2015.04.03-08.42.26:714][ 0]LogUObjectGlobals:Warning: Failed to load '/Script/UMGEditor': Can't find file for asset '/Script/UMGEditor' while loading NULL.
[2015.04.03-08.42.26:715][ 0]LogLinker:Warning: Can't find file '/Script/UMGEditor'
[2015.04.03-08.42.26:715][ 0]LogUObjectGlobals:Warning: Failed to load '/Script/UMGEditor': Can't find file '/Script/UMGEditor'
[2015.04.03-08.42.26:715][ 0]LogLinker:Warning: Can't find file for asset '/Script/UMGEditor' while loading NULL.
[2015.04.03-08.42.26:715][ 0]LogUObjectGlobals:Warning: Failed to load '/Script/UMGEditor': Can't find file for asset '/Script/UMGEditor' while loading NULL.
[2015.04.03-08.42.26:717][ 0]LogLinker:Warning: Can't find file '/Script/UMGEditor'
[2015.04.03-08.42.26:717][ 0]LogUObjectGlobals:Warning: Failed to load '/Script/UMGEditor': Can't find file '/Script/UMGEditor'
[2015.04.03-08.42.26:717][ 0]LogLinker:Warning: Can't find file for asset '/Script/UMGEditor' while loading NULL.
[2015.04.03-08.42.26:717][ 0]LogUObjectGlobals:Warning: Failed to load '/Script/UMGEditor': Can't find file for asset '/Script/UMGEditor' while loading NULL.
[2015.04.03-08.42.26:717][ 0]LogLinker:Warning: Can't find file '/Script/UMGEditor'
[2015.04.03-08.42.26:717][ 0]LogUObjectGlobals:Warning: Failed to load '/Script/UMGEditor': Can't find file '/Script/UMGEditor'
[2015.04.03-08.42.26:717][ 0]LogLinker:Warning: Can't find file for asset '/Script/UMGEditor' while loading NULL.
[2015.04.03-08.42.26:717][ 0]LogUObjectGlobals:Warning: Failed to load '/Script/UMGEditor': Can't find file for asset '/Script/UMGEditor' while loading NULL.
[2015.04.03-08.42.26:717][ 0]LogWindows:Error: Windows GetLastError: The operation completed successfully. (0)
[2015.04.03-08.42.31:003][ 0]LogWindows: === Critical error: ===
Assertion failed: Object [File:D:\BuildFarm\buildmachine_++depot+UE4-Releases+4.7\Engine\Source\Runtime\CoreUObject\Public\UObject\UObjectAnnotation.h] [Line: 573]
KERNELBASE.dll!UnknownFunction (0x000007fefd01940d) + 0 bytes [UnknownFile:0]
UE4Editor-Core.dll!FOutputDeviceWindowsError::Serialize() (0x000007fee0fc8014) + 0 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\core\private\windows\windowsplatformoutputdevices.cpp:95]
UE4Editor-Core.dll!FOutputDevice::Logf__VA() (0x000007fee0e47818) + 159 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\core\private\misc\outputdevice.cpp:144]
UE4Editor-Core.dll!FDebug::AssertFailed() (0x000007fee0e28b17) + 62 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\core\private\misc\outputdevice.cpp:224]
UE4Editor-CoreUObject.dll!UObjectBaseUtility::GetLinker() (0x000007fee0b0b983) + 54 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\coreuobject\private\uobject\uobjectlinker.cpp:132]
UE4Editor-CoreUObject.dll!ULinkerLoad::ResolveDeferredExports() (0x000007fee09f9ede) + 0 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\coreuobject\private\blueprint\blueprintsupport.cpp:1061]
UE4Editor-CoreUObject.dll!ULinkerLoad::FinalizeBlueprint() (0x000007fee09c4487) + 0 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\coreuobject\private\blueprint\blueprintsupport.cpp:959]
UE4Editor-CoreUObject.dll!ULinkerLoad::Preload() (0x000007fee0a6a6cd) + 11 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:3014]
UE4Editor-CoreUObject.dll!ULinkerLoad::CreateExport() (0x000007fee0a41f35) + 16 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:3606]
UE4Editor-CoreUObject.dll!ULinkerLoad::IndexToObject() (0x000007fee0a5f8a8) + 0 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:3804]
UE4Editor-CoreUObject.dll!ULinkerLoad::CreateExport() (0x000007fee0a41611) + 11 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:3329]
UE4Editor-CoreUObject.dll!ULinkerLoad::CreateExportAndPreload() (0x000007fee0a421db) + 5 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2520]
UE4Editor-CoreUObject.dll!ULinkerLoad::LoadAllObjects() (0x000007fee0a61dab) + 0 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2628]
UE4Editor-CoreUObject.dll!LoadPackageInternal() (0x000007fee0b12819) + 0 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:894]
UE4Editor-CoreUObject.dll!ULinkerLoad::VerifyImportInner() (0x000007fee0a890fb) + 49 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2213]
UE4Editor-CoreUObject.dll!ULinkerLoad::VerifyImport() (0x000007fee0a88383) + 16 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:1978]
UE4Editor-CoreUObject.dll!ULinkerLoad::VerifyImportInner() (0x000007fee0a894b9) + 0 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2261]
UE4Editor-CoreUObject.dll!ULinkerLoad::VerifyImport() (0x000007fee0a88383) + 16 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:1978]
UE4Editor-CoreUObject.dll!ULinkerLoad::CreateImport() (0x000007fee0a42b38) + 11 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:3754]
UE4Editor-CoreUObject.dll!ULinkerLoad::IndexToObject() (0x000007fee0a5f941) + 69 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:3798]
UE4Editor-CoreUObject.dll!ULinkerLoad::CreateExport() (0x000007fee0a40c7a) + 11 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:3202]
UE4Editor-CoreUObject.dll!ULinkerLoad::IndexToObject() (0x000007fee0a5f8a8) + 0 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:3804]
UE4Editor-CoreUObject.dll!ULinkerLoad::CreateExport() (0x000007fee0a41611) + 11 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:3329]
UE4Editor-CoreUObject.dll!ULinkerLoad::CreateExportAndPreload() (0x000007fee0a421db) + 5 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2520]
UE4Editor-CoreUObject.dll!ULinkerLoad::LoadAllObjects() (0x000007fee0a61dab) + 0 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2628]
UE4Editor-CoreUObject.dll!LoadPackageInternal() (0x000007fee0b12819) + 0 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:894]
UE4Editor-CoreUObject.dll!ULinkerLoad::VerifyImportInner() (0x000007fee0a890fb) + 49 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2213]
UE4Editor-CoreUObject.dll!ULinkerLoad::VerifyImport() (0x000007fee0a88383) + 16 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:1978]
UE4Editor-CoreUObject.dll!ULinkerLoad::VerifyImportInner() (0x000007fee0a894b9) + 0 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2261]
UE4Editor-CoreUObject.dll!ULinkerLoad::VerifyImport() (0x000007fee0a88383) + 16 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:1978]
UE4Editor-CoreUObject.dll!ULinkerLoad::CreateImport() (0x000007fee0a42b38) + 11 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:3754]
UE4Editor-CoreUObject.dll!ULinkerLoad::ResolveDependencyPlaceholder() (0x000007fee09fa26e) + 10 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\coreuobject\private\blueprint\blueprintsupport.cpp:811]
UE4Editor-CoreUObject.dll!ULinkerLoad::ResolveDeferredDependencies() (0x000007fee09f9cd6) + 45 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\coreuobject\private\blueprint\blueprintsupport.cpp:699]
UE4Editor-CoreUObject.dll!ULinkerLoad::Preload() (0x000007fee0a6a6c2) + 0 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:3014]
UE4Editor-CoreUObject.dll!ULinkerLoad::CreateExport() (0x000007fee0a41f35) + 16 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:3606]
UE4Editor-CoreUObject.dll!ULinkerLoad::IndexToObject() (0x000007fee0a5f8a8) + 0 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:3804]
UE4Editor-CoreUObject.dll!ULinkerLoad::CreateExport() (0x000007fee0a41611) + 11 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:3329]
UE4Editor-CoreUObject.dll!ULinkerLoad::IndexToObject() (0x000007fee0a5f8a8) + 0 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:3804]
UE4Editor-CoreUObject.dll!ULinkerLoad::CreateExport() (0x000007fee0a41611) + 11 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:3329]
UE4Editor-CoreUObject.dll!ULinkerLoad::CreateExportAndPreload() (0x000007fee0a421db) + 5 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2520]
UE4Editor-CoreUObject.dll!ULinkerLoad::LoadAllObjects() (0x000007fee0a61dab) + 0 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2628]
UE4Editor-CoreUObject.dll!LoadPackageInternal() (0x000007fee0b12819) + 0 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:894]
UE4Editor-CoreUObject.dll!ULinkerLoad::VerifyImportInner() (0x000007fee0a890fb) + 49 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2213]
UE4Editor-CoreUObject.dll!ULinkerLoad::VerifyImport() (0x000007fee0a88383) + 16 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:1978]
UE4Editor-CoreUObject.dll!ULinkerLoad::VerifyImportInner() (0x000007fee0a894b9) + 0 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2261]
UE4Editor-CoreUObject.dll!ULinkerLoad::VerifyImport() (0x000007fee0a88383) + 16 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:1978]
UE4Editor-CoreUObject.dll!ULinkerLoad::CreateImport() (0x000007fee0a42b38) + 11 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:3754]
UE4Editor-CoreUObject.dll!ULinkerLoad::FinalizeBlueprint() (0x000007fee09c4426) + 10 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\coreuobject\private\blueprint\blueprintsupport.cpp:932]
UE4Editor-CoreUObject.dll!ULinkerLoad::Preload() (0x000007fee0a6a6cd) + 11 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:3014]
UE4Editor-CoreUObject.dll!ULinkerLoad::CreateExport() (0x000007fee0a41f35) + 16 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:3606]
UE4Editor-CoreUObject.dll!ULinkerLoad::IndexToObject() (0x000007fee0a5f8a8) + 0 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:3804]
UE4Editor-CoreUObject.dll!ULinkerLoad::CreateExport() (0x000007fee0a41611) + 11 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:3329]
UE4Editor-CoreUObject.dll!ULinkerLoad::CreateExportAndPreload() (0x000007fee0a421db) + 5 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2520]
UE4Editor-CoreUObject.dll!ULinkerLoad::LoadAllObjects() (0x000007fee0a61dab) + 0 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2628]
UE4Editor-CoreUObject.dll!LoadPackageInternal() (0x000007fee0b12819) + 0 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:894]
UE4Editor-CoreUObject.dll!ULinkerLoad::VerifyImportInner() (0x000007fee0a890fb) + 49 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2213]
UE4Editor-CoreUObject.dll!ULinkerLoad::VerifyImport() (0x000007fee0a88383) + 16 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:1978]
UE4Editor-CoreUObject.dll!ULinkerLoad::VerifyImportInner() (0x000007fee0a894b9) + 0 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2261]
UE4Editor-CoreUObject.dll!ULinkerLoad::VerifyImport() (0x000007fee0a88383) + 16 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:1978]
UE4Editor-CoreUObject.dll!ULinkerLoad::CreateImport() (0x000007fee0a42b38) + 11 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:3754]
UE4Editor-CoreUObject.dll!ULinkerLoad::FinalizeBlueprint() (0x000007fee09c4426) + 10 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\coreuobject\private\blueprint\blueprintsupport.cpp:932]
UE4Editor-CoreUObject.dll!ULinkerLoad::Preload() (0x000007fee0a6a6cd) + 11 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:3014]
UE4Editor-CoreUObject.dll!ULinkerLoad::CreateExport() (0x000007fee0a41f35) + 16 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:3606]
UE4Editor-CoreUObject.dll!ULinkerLoad::CreateExportAndPreload() (0x000007fee0a421db) + 5 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2520]
UE4Editor-CoreUObject.dll!ULinkerLoad::LoadAllObjects() (0x000007fee0a61dab) + 0 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2628]
UE4Editor-CoreUObject.dll!LoadPackageInternal() (0x000007fee0b12819) + 0 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:894]
UE4Editor-Engine.dll!UEngine::LoadMap() (0x000007feda6e120b) + 43 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\engine\private\unrealengine.cpp:8886]
UE4Editor-Engine.dll!UEngine::Browse() (0x000007feda6ace52) + 40 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\engine\private\unrealengine.cpp:8144]
UE4Editor-Engine.dll!UGameInstance::StartGameInstance() (0x000007feda0ffe06) + 42 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\engine\private\gameinstance.cpp:262]
UE4Editor-Engine.dll!UGameEngine::Init() (0x000007feda0e7a88) + 0 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\engine\private\gameengine.cpp:465]
UE4Editor.exe!FEngineLoop::Init() (0x000000013f4a31af) + 0 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\launch\private\launchengineloop.cpp:1967]
UE4Editor.exe!GuardedMain() (0x000000013f4a24a5) + 5 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\launch\private\launch.cpp:136]
UE4Editor.exe!GuardedMainWrapper() (0x000000013f4a26ea) + 5 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\launch\private\windows\launchwindows.cpp:126]
UE4Editor.exe!WinMain() (0x000000013f4b2219) + 17 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\launch\private\windows\launchwindows.cpp:202]
UE4Editor.exe!__tmainCRTStartup() (0x000000013f4b3159) + 21 bytes [f:\dd\vctools\crt\crtw32\dllstuff\crtexe.c:618]
kernel32.dll!UnknownFunction (0x00000000770059ed) + 0 bytes [UnknownFile:0]
ntdll.dll!UnknownFunction (0x000000007723c541) + 0 bytes [UnknownFile:0]
ntdll.dll!UnknownFunction (0x000000007723c541) + 0 bytes [UnknownFile:0]
[2015.04.03-08.42.31:003][ 0]LogExit: Executing StaticShutdownAfterError
[2015.04.03-08.42.31:006][ 0]LogWindows: FPlatformMisc::RequestExit(1)
[2015.04.03-08.42.31:006][ 0]Log file closed, 04/03/15 09:42:31