After i updated my project to 4.6.1 it dedicated server crashes.
Tryed running standalone all good in Offline mode, but as soon as a dedicated server is launched it crashes.
Please help.
link text
> MachineId:* EpicAccountId:
>
> Unknown exception - code 00000001
> (first/second chance not available)
>
> Fatal
>
> KERNELBASE + 42141 bytes
> UE4Editor_Core + 3092349 bytes
> UE4Editor_Core + 1597391 bytes
> UE4Editor_CoreUObject + 369143 bytes
> UE4Editor_BlueprintGraph + 66678 bytes
> UE4Editor_BlueprintGraph + 1510482
> bytes UE4Editor_BlueprintGraph +
> 1621400 bytes UE4Editor_BlueprintGraph
> + 1023675 bytes UE4Editor_BlueprintGraph + 608017
> bytes UE4Editor_UnrealEd + 9619647
> bytes UE4Editor_UnrealEd + 9621607
> bytes UE4Editor_CoreUObject + 626800
> bytes UE4Editor_CoreUObject + 946322
> bytes UE4Editor_CoreUObject + 1054484
> bytes UE4Editor_CoreUObject + 878004
> bytes UE4Editor_CoreUObject + 686086
> bytes UE4Editor_CoreUObject + 1094210
> bytes UE4Editor_CoreUObject + 946764
> bytes UE4Editor_CoreUObject + 1054484
> bytes UE4Editor_CoreUObject + 944791
> bytes UE4Editor_CoreUObject + 947419
> bytes UE4Editor_CoreUObject + 1062891
> bytes UE4Editor_CoreUObject + 1460613
> bytes UE4Editor_CoreUObject + 1193007
> bytes UE4Editor_CoreUObject + 1189666
> bytes UE4Editor_CoreUObject + 1193874
> bytes UE4Editor_CoreUObject + 1189666
> bytes UE4Editor_CoreUObject + 949444
> bytes UE4Editor_CoreUObject + 1054601
> bytes UE4Editor_CoreUObject + 878004
> bytes UE4Editor_CoreUObject + 1555447
> bytes UE4Editor_CoreUObject + 711866
> bytes UE4Editor_CoreUObject + 710210
> bytes UE4Editor_CoreUObject + 691712
> bytes UE4Editor_CoreUObject + 1094165
> bytes UE4Editor_CoreUObject + 626231
> bytes UE4Editor_CoreUObject + 946322
> bytes UE4Editor_CoreUObject + 1054484
> bytes UE4Editor_CoreUObject + 878004
> bytes UE4Editor_CoreUObject + 686086
> bytes UE4Editor_CoreUObject + 1094210
> bytes UE4Editor_CoreUObject + 946764
> bytes UE4Editor_CoreUObject + 1054484
> bytes UE4Editor_CoreUObject + 944791
> bytes UE4Editor_CoreUObject + 947419
> bytes UE4Editor_CoreUObject + 1062891
> bytes UE4Editor_CoreUObject + 1460613
> bytes UE4Editor_CoreUObject + 1193007
> bytes UE4Editor_CoreUObject + 1189666
> bytes UE4Editor_CoreUObject + 1193874
> bytes UE4Editor_CoreUObject + 1189666
> bytes UE4Editor_CoreUObject + 949444
> bytes UE4Editor_CoreUObject + 1054601
> bytes UE4Editor_CoreUObject + 878004
> bytes UE4Editor_CoreUObject + 1555447
> bytes UE4Editor_CoreUObject + 711866
> bytes UE4Editor_CoreUObject + 710210
> bytes UE4Editor_CoreUObject + 1157452
> bytes UE4Editor_CoreUObject + 1149510
> bytes UE4Editor_Engine + 9981318 bytes
> UE4Editor_CoreUObject + 1094210 bytes
> UE4Editor_CoreUObject + 1381002 bytes
> UE4Editor_CoreUObject + 1460812 bytes
> UE4Editor_Engine + 9512854 bytes
> UE4Editor_Engine + 9261061 bytes
> UE4Editor_Engine + 3802230 bytes
> UE4Editor_Engine + 3703790 bytes
> UE4Editor!FEngineLoop::Init() + 1147
> bytes
> [d:\buildfarm\buildmachine_++depot+ue4-releases+4.6\engine\source\runtime\launch\private\launchengineloop.cpp:1919]
> UE4Editor!GuardedMain() + 292 bytes
> [d:\buildfarm\buildmachine_++depot+ue4-releases+4.6\engine\source\runtime\launch\private\launch.cpp:126]
> UE4Editor!GuardedMainWrapper() + 26
> bytes
> [d:\buildfarm\buildmachine_++depot+ue4-releases+4.6\engine\source\runtime\launch\private\windows\launchwindows.cpp:126]
> UE4Editor!WinMain() + 249 bytes
> [d:\buildfarm\buildmachine_++depot+ue4-releases+4.6\engine\source\runtime\launch\private\windows\launchwindows.cpp:202]
> UE4Editor!__tmainCRTStartup() + 329
> bytes
> [f:\dd\vctools\crt\crtw32\dllstuff\crtexe.c:618]
is the Project Logs and Dump file for the crash.
Located: ProjectName\Saved\Logs\