[Crash 4.25/4.26] Structure with Class Reference as key and set default values crash engine

Exemple:

 Structure{
        map{
           key : Class Reference "X"
           value : Structure{
                  array: Class Reference "X"
                  array: Enum "Y"
            }
        } 
   }

This image explains the structure:

The engine crashs many times with this schema, look at this gif:

333084-problemue-1.gif

What’s the meaning of doing it on tick? Surely begin play is enough?

This is just one simple example to show how to achieve that bug, I do not use this project as my main project, it is just to test things. But I found this bug in my main project.

Problem is still in 4.26.