Crafting System

I am interested in making custom gathering/crafting/survival games in UEFN. This would require:

  • Full player inventory (more slots)
  • Player storage chests and loot chests
  • Custom crafting materials classes and object classes
  • Custom UI and Icons
  • Custom “Devices?” like a research bench, recycler, and standard things you’d find in Rust/Minecraft. This we probably just program in Verse what happens when the user interacts with them and present a mouse and keyboard UI.

I’ve built system like this in UE4/5 using Blueprints, Widgets, DataTables, Structs, etc. It sounds like the majority of the logic and class definition would be happening in Verse.

Cheers,

Matt