I am interested in making custom gathering/crafting/survival games in UEFN. This would require:
- Full player inventory (more slots)
- Player storage chests and loot chests
- Custom crafting materials classes and object classes
- Custom UI and Icons
- Custom “Devices?” like a research bench, recycler, and standard things you’d find in Rust/Minecraft. This we probably just program in Verse what happens when the user interacts with them and present a mouse and keyboard UI.
I’ve built system like this in UE4/5 using Blueprints, Widgets, DataTables, Structs, etc. It sounds like the majority of the logic and class definition would be happening in Verse.
Cheers,
Matt