Level Texture Optimizer by IndiaHV is an Unreal Engine editor plugin that helps developers quickly reduce texture bloat in their projects. By scanning all textures in a level and resizing them intelligently, it keeps projects lighter, faster, and more efficient — without forcing you to manually track down and adjust every texture asset.
Built for Unreal Engine 5.6, this plugin is part of the Optimization Series by IndiaHV, designed to give developers a clear edge when targeting high-performance PC, mobile, or VR platforms.
Key Features
Full Level Scan – Detects every texture in the level, including textures used in Blueprints, materials, foliage, and instanced meshes.
Automated Optimization – Resizes and compresses textures to optimal resolutions, removing unnecessary memory usage while maintaining visual quality.
Bulk Operations – Apply optimization to the entire level with a single action.
Performance-Oriented – Reduce memory footprint, speed up level load times, and improve runtime stability.
Editor-Only Workflow – Lightweight and safe to use; no runtime overhead in packaged builds.
Documentation: https://docs.google.com/document/d/1u6ELPW3Tl6k_l328mRMwSPXud07AUU99OXwHl3Hyo2o/edit?tab=t.dag1hxbrie2k