i can´t put my craft working
the material don´t update in craft widget
this is my result
MasterItem.h
USTRUCT(BlueprintType)
struct Finventoryslot : public FTableRowBase
{
GENERATED_BODY()
public:
UPROPERTY(EditAnywhere, BlueprintReadWrite)
TSubclassOf<class AMasterItem>ItemClass;
UPROPERTY(EditAnywhere, BlueprintReadWrite)
int32 Amount;
};
"LegendOfArthurCharacter.h
USTRUCT(BlueprintType)
struct FInventoryItem : public FTableRowBase
{
GENERATED_BODY()
public:
/*FInventoryItem() {
Name = FText::FromString("Item");
Action = FText::FromString("Use");
Description = FText::FromString("Please Enter a description for this item");
Value = 10;
}
*/
UPROPERTY(EditAnywhere, BlueprintReadWrite)
FName ItemID;
UPROPERTY(EditAnywhere, BlueprintReadWrite)
FText Name;
UPROPERTY(EditAnywhere, BlueprintReadWrite)
FText Action;
UPROPERTY(EditAnywhere, BlueprintReadWrite)
int32 Value;
UPROPERTY(EditAnywhere, BlueprintReadWrite)
UTexture2D * thumbnail;
UPROPERTY(EditAnywhere, BlueprintReadWrite)
FText Description;
UPROPERTY(EditAnywhere, BlueprintReadWrite)
Category Category;
UPROPERTY(EditAnywhere, BlueprintReadWrite)
Rank Ranks;
UPROPERTY(EditAnywhere, BlueprintReadWrite)
bool canbeStack;
UPROPERTY(EditAnywhere, BlueprintReadWrite)
TArray<Finventoryslot>Recepie;
UPROPERTY(EditAnywhere, BlueprintReadWrite)
bool bCanBeUsed;
UPROPERTY(EditAnywhere, BlueprintReadWrite)
EnumSlots EnumSlots;
UPROPERTY(EditAnywhere, BlueprintReadWrite)
FString internalName;
};
i put the blueprints and widgets in googledrive
https://drive.google.com/open?id=0B11O6ZMrJmMORkw1bWRQZmd2RFk
what i doing wrong