I am struggling to achieve a good realistic looking of my rock wall. I downloaded a few textures from poliigon and followed the video tutorial
https://www.youtube.com/watch?v=1GkS9-94k80 on how to create the material with the tessellation. My problem is that when I apply it to my wall which is made out of 2 or 3 boxes of different sizes the edges of this boxes crack open really badly and it looks really bad.
Then I read that you need to tick Crack free on tessellation options to avoid this. So did that and what happened next is that the material dissapeared from the mesh.
No idea what to do now.
I don’t have a screenshot at the moment, but if you guys need screenshots to get more info about my issue please let me know.