"Crackling Sound" bug using bluetooth earbuds

Hi guys!
I’m having a strange problem on the android game i’m working:
I have a bluetooth earbud, when i use it to hear the game’s music, the music on it starts to “cutting” or “crackling”, like the game was “loading” the music while playing it, but on other non bluetooth headphones it works fine.
I only have this problem when i’m using bluetooth headphones or earbuds.
You guys already saw this kind of problem? There’s any kind of config i have to change to fix that?

Thanks for the attention!

After some time searching and making some tests, one way i found to fix this problem was:

Go to Project Settings > Android > Callback Buffer Size:
Change to 2048

I found how to fix this problem in the question:
https://answers.unrealengine.com/questions/593219/view.html