I will continue to investigate this issue to provide once and for all an accurate answer to this, because there are no specific answers related to this problem …
So from what I’ve read so far the CPU stall means that the CPU is not making any forward progress with instructions, so this can be related to a blueprint or code that is consuming too much like a tick (which I only have 2 of them activated from the Begin Play and that shouldn’t be a huge problem like I have) or a “Get all actors of class” node…but there are some forum topics that says that the editor is responsable for the CPU stall waiting…so I’m gonna open 2 different Ue4 versions with the basic input controls to see if that is true…If isn’t, then I will rebuild the script step by step and analyze how the nodes affects the ms to provide a comprehensive answer related to this problem…
Hopefully I will identify the main problem…