CPU-Particle collision stops working in fullscreen

Hi nick0815,

I’m not seeing the same on my end with a simple newly created particle system and full screen.

86860-pscollision.gif

In my example I am using a newly created Particle System with the following settings changed:

  • Spawn: Changed Rate to 50
  • Lifetime: Changed Min/Max to 10
  • Added Collision Module: Damping Factor set Distribution Vector Constant to 0.5
  • Collision Module: Max Collision changed min/max to 2.0 and 3.0.

Give this a shot and let me know if this is working. If it’s just your particle system that is doing this I’ll need the following:

  • A detailed setup for the particle system to replicate the issue. (or a simple project that can repro this works as well).
  • If you can reproduce using my settings above for a basic particle in your project, try using a new blank project and see if the issue still occurs.

Thank you!

Tim