Hi!
I would like to know how does UE5 divide different elements processing (geometry, lighting, animations) between CPU and GPU? Where can look for it? Is there a documentation for it?
Hi!
I would like to know how does UE5 divide different elements processing (geometry, lighting, animations) between CPU and GPU? Where can look for it? Is there a documentation for it?
You basically don’t get to choose.
The GPU is good at all the graphical things, and that’s what it’s used for.
The CPU is good for all the computational things, and gets used for that.
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