Hey all,
I have 2 plugin and I want to use udp socket com each of these plugin. In the source file of Engine there is Sockets.h I know it but I want to write one special UDP_Socket.h for all of the initialization or sending and receiving process. So I create one c++ class(UDP_Socket) in content browser and include Sockets.h in here and I want to include this UDP_Socket into my plugins. But I can’t reach this file from my plugin. Do you have any suggestion for these problem ?
It isn’t within scope of the plugin. The plugin can see its own source and the engine source. You should create the class within the plugin. Your project can access plugin source so as long as the plugin has the source, you will be able to reach it anywhere you need.
sorry to hear that
anyway thanks a lot.