Do you guys any idea how can i implement coyote time in my game with blueprints?
How about something like this:
Delay is the time after the character stepped off the ledge and before the gravity kicks in. You can even set the gravity scale higher for half a second or so for the full coyote effect.
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It worked thanks
Mind telling me the name of that node that is coming from âNew Movement Modeâ socket on the first âEvent OnMovementModeChangedâ node? Itâs the one that contains the words âFallingâ⌠Donât know the name so having trouble finding it
Itâs just âEqualâ. Drag a wire from the pin and type â==â and select âEqual (enum)â.
It is equal(enum)