Hello,
I’m currently making a coyote time system for my 3D platformer. For some reason, my character will not jump in the coyote time window, even though my code should theoretically work.
I’ve confirmed that the code is indeed being ran through (through the use of printstrings and debug mode) but for some reason I cannot jump in mid-air. Jumping normally (from the ground) works fine.
Here are some blueprint screenshots. (“AllowJump“ is a bool variable that defaults to True.)
1st pic is overriding the default CanJump.
2nd pic is the coyote time functionality. I don’t understand why it’s not working.
3rd pic is my jump functionality. Not sure if this is affecting my coyote time code in any way, but I thought it’d be worth sharing.