Coyote time jumps too high

Hi,

I’ve created the following coyote time blueprints but for some reason my character jumps way higher than expected, I tried re-using my Jump function but it didn’t work only the ‘Launch Character’ function works but not sure why it goes sooo high?

Blueprints

Jump Z Velocity

Jump Demonstration

I handle Coyote time using Event On Walking Off Ledge like this.


Then override the internal Can Jump function to use the IsInCoyoteTime bool.

And then the regular jump logic.
image

Result

This worked perfectly! thank you for your assistance! love your work! :slight_smile:

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