Hi,
I’ve created the following coyote time blueprints but for some reason my character jumps way higher than expected, I tried re-using my Jump function but it didn’t work only the ‘Launch Character’ function works but not sure why it goes sooo high?
Blueprints
Jump Z Velocity
Jump Demonstration
I handle Coyote time using Event On Walking Off Ledge like this.
And then the regular jump logic.
Result
This worked perfectly! thank you for your assistance! love your work!