I’ve been trying to test my skills with hand-painted texture workflows and make something cool in UE4. For this task I’ve decided to create a scene from “Cowboy Bebop” where I would strongly focus on creating one shot that tries to replicate the visual art style of the source material as closely as possible.
Video render with reference material:
Hero camera shot:
Shot rendered with Nvidia ansel at x4 Super High-Resolution.
I will be posting some artistic and technical breakdowns both here and on my artstation post soon. Any feedback is highly appreciated.