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Cowboy Bebop - Earth 2071

Hello everyone!

I’ve been trying to test my skills with hand-painted texture workflows and make something cool in UE4. For this task I’ve decided to create a scene from “Cowboy Bebop” where I would strongly focus on creating one shot that tries to replicate the visual art style of the source material as closely as possible.

Video render with reference material:

Hero camera shot:

https://cdnb.artstation.com/p/assets/images/images/016/292/619/large/alex-zemskov-final-hero-shot-ansel-x4.jpg?1551636431

Shot rendered with Nvidia ansel at x4 Super High-Resolution.

I will be posting some artistic and technical breakdowns both here and on my artstation post soon. Any feedback is highly appreciated.

Cheers! :slight_smile:

Nicely done, and great source of inspiration, Love Cowboy Bebop :slight_smile:

“And what’s the real lesson?
…Don’t leave things in the fridge.”
~Spike Spiegel