I’m seeking for an easy way to build a cover system (Gears of war, Mafia 2, etc.). I saw a couple of tuts for UDK and sounds like nothing special. But there’s not much info for UE4. Is it possible to create a cover system via blueprints and not getting involved in C++ coding? Or maybe some out-of-the-box solutions?
Unfortunately all threads here haven’t helped me a lot
It is possible, but as said it’s not that easy on blueprints, it’s might be little too complex for blueprint, in C++ it would look a lit cleaner and actually simpler. On simple though, you could have 2 movement system, one for normal and one for cover, i think good shortcut would be utilizing crouch system that is already build in, only thing you would need to do is from 0 would be walk along the wall movement.
There lack of tutorials as engine out just few mouths and most people still discover it’s depths, maybe somebody will do such tutorial later… maybe somebody will release out of the box cover system to marketplace, who knows
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BTW I’m currently in the process of packaging this up for marketplace, so you’ll be able to download it in a couple of weeks to see how I put it all together.
Thanks-a-lot, that looks like a type of cover system i need. Also please i would like to ask you a few more question, so in case you’re ok with this please contact me via mail: rainfarer@gmail.com