在本节微课程中,讲师Paul Neale讲授了如何使用顶点颜色和插值节点在表面混合可平铺纹理以便构建多种材质。
https://dev.epicgames.com/community/learning/courses/yLK/unreal-engine-bad380
1 Like
在本节微课程中,讲师Paul Neale讲授了如何使用顶点颜色和插值节点在表面混合可平铺纹理以便构建多种材质。
https://dev.epicgames.com/community/learning/courses/yLK/unreal-engine-bad380