Course: Your First Hour in Unreal Engine 5.2

This is amazing for the ones (like me) who want to get a smooth entrance into UE. One of the critical parts that you mentioned during the chapter on lighting is that there are several ways of getting what we are looking for, so most probably, there is an existing feature that UE already has. So, before starting to do that thing manually, first, take a look at the documentation. That’s the tricky part for me. Being a non-English speaker native, sometimes it’s challenging to get the word that the UE team used for naming things. So, we have to spend time looking for the right word. Some things are simple as Shaf, but others that we may refer to using different terms. I was trying to say that following a tutorial may give you the basics of doing things. Still, it would be best to understand the logic behind the system/tool to master it and get the full potential using your creativity.

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