In this chapter, we’ll go one step further toward preparing for our first performance capture shoot. We’ll review how the Epic Ecosystem can help you efficiently build your environments, talk about breaking down your script for the shoot, Virtual Scouting techniques, as well as build a number of Blueprint tools for efficiency on set.
https://dev.epicgames.com/community/learning/courses/AyA/unreal-engine-virtual-production-for-visualization-guide-chapter-2-shoot-prep-stage-tools
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Thank you for the good tutorial, in 5.3 is there an alternative to editor utility in order to directly consume input? Also is there a way to completely use something like gamepad to emulate mouse & keyboard inputs for entire editor?
I don’t believe there is a way in 5.3 other than the way we have shown. In 5.4 these nodes will be directly in the LiveLink BP so you can skip the spoofer. Also no I don’t think there is a built in way to reaplace the keyboard and mouse entirely with a gamepad while in editor mode. You would have to make that yourself.
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Hey @comlys What are procedural cameras in the article context? Can you provide more details?