Course: Unreal essentials: A roadmap to 2.5D indie games

Hey this looks like such a solid course—thanks for sharing! The part that jumps out to me is how they emphasize naming conventions early on. That’s one of those things that seems small but pays off big once your project scales. I’ve seen teams get tripped up by ambiguous asset names or folders getting out of hand.
How do you usually approach folder structuring and naming in your 2.5D setups? Curious if you follow something like the Epic folder template or do your own twist.