In this comprehensive course, Thiago Carneiro leads you through every step needed to build a 2.5D game in Unreal Engine 5.5.3. The course guides you through setting up a new project from scratch, teaching you how to organize your work effectively with proper naming conventions. You’ll learn to use the PaperZD workflow to create dynamic sprite animations and flipbooks for your characters, and then move on to constructing game logic with blueprint visual scripting. Key gameplay systems such as character setup, enemy behavior, combat mechanics, and health management are integrated through hands-on exercises. Finally, you’ll explore the use of cinematic level sequences and Niagara particle effects to add movement, atmosphere, and polish to your game. Whether you’re a beginner or looking to refine your skills, this course offers a thorough roadmap from the basics of Unreal Engine to the nuances of 2.5D game development.
https://dev.epicgames.com/community/learning/courses/VGp/unreal-engine-unreal-essentials-a-roadmap-to-2-5d-indie-games
The link to the project files seems to be wrong, instead if downloads a subset of the videos used in the course.
yh bro same
Thank you for flagging this with us. The link has been updated with the correct file!
Thank you for sharing this course!
I’m currently evaluating it as a potential integrated learning resource for my college students, and I ran into a couple of early roadblocks that might affect accessibility for newer developers:
1. Missing Starter Content
The only downloadable content currently linked is the completed Game25D project. If students start with this, they’ll be bypassing much of the hands-on learning, as the project is already finished.
Around the 4-minute mark of the Project Setup: Character Setup video, there’s a noticeable disconnect between the tutorial and what’s included. The tutorial seems to assume we’re building things from scratch, but the provided project already has everything set up.
Recommendation:
Instead of (or in addition to) the completed project, it would be helpful to provide a starter content pack – just the source assets ready for import into a fresh Unreal project – so students can build along with the tutorial as intended.
2. Plugin Error on Launch
I wasn’t able to open the provided .uproject file as-is. On launch, I received a “plugin must be rebuilt” error for PaperZD, even though I had installed PaperZD into the Engine folder via Fab and the Epic Launcher, as shown in the tutorial.
Temporary Fix:
I resolved it by deleting the plugin folder inside the project directory, which forced Unreal to use the engine-wide version instead.
This is where I had to pause for now, but I’ll check back soon in case these issues get addressed. Thanks again for putting this together. It’s a great idea and one I’d like to share with my students, and I’m looking forward to seeing it evolve into an even more student-friendly resource!
This is great but I am not able to see the video!
Edit: After few minutes later realizing and coming back to this post…
Click tab selection in the left lol