As Unreal Engine becomes more utilized in the virtual production space, many artists and supervisors in traditional animation and VFX facilities are uncertain how it fits into the production pipeline. This course introduces you to Unreal’s basic operation logic and provides a series of best practices that will help you get your projects off the ground.
At the end of this course, you will be able to:
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Describe a typical virtual production pipeline
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Understand the asset pipeline
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Understand how to utilize team collaboration tools including Perforce, Unreal Game Sync (UGS), and Shotgun.
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Understand Unreal’s project structure and logic
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Understand how Sequencer is used for content creation and cinematic process
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Differentiate between possessable and spawnable actors
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Differentiate between GPU requirements for different teams
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Apply best practices for scene assembly
https://dev.epicgames.com/community/learning/courses/wD6/transitioning-from-legacy-production-to-unreal-engine