In this series of articles, we will explore the physical principles behind LiDAR sensors and how to simulate their behavior in real time using hardware-accelerated ray tracing in Unreal Engine 5.
Starting with the fundamentals of LiDAR technology, we will progressively build a simulation, exploring how to model physical phenomena, configure sensor properties, and account for environmental conditions such as weather. We will also cover scene construction, integration with external systems, and techniques for validating simulation accuracy and optimizing performance.
This series is intended for engineers and developers working in the Simulation and Physical AI communities who want to gain a deeper understanding of LiDAR simulation and learn practical techniques, design considerations, and best practices for implementing it in Unreal Engine.
https://dev.epicgames.com/community/learning/courses/Znk/simulating-a-lidar-sensor-using-hardware-raytracing-in-unreal-engine-5