In this course supported by Dove, the Centre for Appearance Research, and Unreal Engine Education you’ll learn how to create authentic characters for your game while focusing on the principles of self-expression, storytelling, and character design pipelines. This course includes theory and practical exercises for designing characters using the core concepts inspired by Dove’s renowned “Campaign for Real Beauty” which aims to build self-confidence in women and young children. By diversifying the appearance and functionality of your characters, particularly your female characters, you can be part of a bigger movement to raise the well-being of players, improving their self-esteem, representation, and their idea of how they fit into the world.
We invite you to contribute to the #RealVirtualBeauty character gallery—a dedicated collection of digital characters created using the principles of Real Virtual Beauty.
this looks interesting and I will watch the entire course, but from a quick look I’m seeing it defines “virtual beauty” with “normal people” which is a big fail.
There is a reason why big Hollywood stars are either “god like beautiful” or “out of ordinary/strange like people”, because people “want” the “best” or “something that intrigues”.
In games we want the “super man” or “super woman”. Making the hero of the game “normal looking” is a chance for disaster. Occasionally you may want to subvert the expectations, fine, but if you want to increase chances for a “blockbuster” you need to follow these rules if one likes it or not.
Examples are numerous, but just to take one, the game Tekken has both of these archetypes, “quirk interesting characters” and “beautiful” characters.
Please don’t take this a criticism against the people featured in the course, we all are “normal” people like them , “Hollywood stars” are just that, a limited number of people we will never have contact with.