Bring cinematic realism to environments, day or night, by using ray tracing to mimic real-life lighting principles! Unlike baked lighting solutions, ray tracing allows lighting changes to be totally dynamic-- fast, flexible, and efficient.
https://dev.epicgames.com/community/learning/courses/6EX/unreal-engine-ray-traced-cinematic-lighting-for-exteriors
Such an awesome in depth course, thank you !
Great Tutorial William, as always I learn something from you every time.
Thanks for the tutorials, they were extremely helpful and enjoyable
Thank you for the feedback everyone. It is always great when the community shares with us.
Justin, Epic Online Learning
This is awesome. Wonderfully in depth and well worth it.
2 questions
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- can u achieve the same hdri backdrop effect but not see the hdri with a skylight using a cube map?
- Do ray traced shadows still not work with vol fog in ue5?
Thanks a lot
The course is so cool! So much information and the presentation is great! I got many answers on the problems, I tried to deal with. And what’s even more important, holistic approach of lighting the scene, from the begining to the finish of polishing the shot.
Thanks a lot!
Can’t download the course materials: Ray Traced Cinematic Lighting for Exteriors in UE Online Learning - UE Marketplace
I’m getting:
Sorry, an error occurred and we were unable to resolve it.
Got it from inside Epic Games Launcher. It’s 28 Gb BTW.
Thanks for the wonderful course, William!
How many things did change in UE5? How is it different with Lumen and Nanite in UE5? And what’s the difference between Lumen and hardware RTX?
Maybe there will be an update for that course for UE5.