In this course, you will be shown the basics of working with the Unreal Engine particle effect creation tool, Niagara. In this introductory course, you will be exposed to a wide range of Niagara topics while you follow along with building a smoke particle effect. When completed this smoke effect will not only react to placed lights in levels but it can even have various properties adjusted without the need for an artist or designer to open or re-compile the original effect to see the results.
At the end of this course you will understand how:
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To use Niagara (basically)
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To convert Cascade content to Niagara content
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Materials should be set up to work with Niagara content
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To expose Niagara properties so they can be adjusted later
https://dev.epicgames.com/community/learning/courses/RlA/unreal-engine-niagara-introduction