Course: HoloLens 2 Mixed Reality Production for Unreal Engine

Learn how to develop mixed reality experiences on the HoloLens 2, from setup to submission, with Unreal Engine! Join Kevin Lyle as he provides comprehensive instruction on the process, including best practices, accessibility concerns, and common pitfalls.

https://dev.epicgames.com/community/learning/courses/M97/hololens-2-mixed-reality-production-for-unreal-engine

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Is this also available for UE5 and VS 2022? I tried to run the Emulator and seems like UWP 2015 is old and requires removal of newer versions to run the emulator

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Hi R4ko0n,

This course was built in Unreal Engine version 4.26 and the tools available at the time. We tested and confirmed the project was working with those in mind. We cannot guarantee that the same testing process will apply to newer versions of Unreal Engine or those tools.

Updating of this course to Unreal Engine 5, or later, is not on our roadmap at this time, but possibly in the future!

~Chase McAllister, Epic Online Learning

I am having issued finding the downloads to follow the tutorials. I am in the gaze and head interaction module, and the links do not lead to content that is displayed in the learning path. Where can I find the content for this course?

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Hello, I wanted to inform you all that the file added to perform this last module was not complete. It was missing the correct (latest) BP_Pawn and BP_toolbox all together. When looking at my file dates it shows 6/1/22 and compared to “Mapping the real world” shows 6/2/22. I’m not sure if that helps explain what happened but overall some files are missing from the project file that makes it difficult to complete the module. And I was not able to steal the asset from “Mapping the real world” and import it to the newest one. If you could please update this when you’re able I’m sure the community would greatly appreciate it. :blush:

Hello everyone,

If you’re looking for the project files specifically, the link to the download of course projects can be found below each video of this course. Also, the “Mapping the Real World” project files were updated somewhat recently and may need to be deleted on the local machine and then re-downloaded.

As always, we appreciate it when our community reaches out with their feedback!

~Chase, Epic Online Learning

Hello I am stuck at a very basic step
Holographic Remoting app wont install on my Hololens for some reason, every other app does, but this one does not. I am not sure what is the issue. Is installing the remoting app absolutely necessary?
Is there any work around or a way to side load it?

Hello!

I’m looking to set up hand tracking but I am unable to find the Skeletal Mesh that is used in the tutorial. I have downloaded the content from the “Hour of Code” and “Incorporating Hand Interaction”. Do you know where I can find that skeletal mesh used for the hand rendering/tracking?

Thanks!!

I would be interested in seeing this updated for UE5. I have seen several posts on this forum where people (including myself) are having problems with their UE5 apps not working on the hololens2. Having a tutorial walk us through it would be extremely helpful.

2 Likes

Hello, first of all thank you very much for your tutorial, the step-by-step teaching has benefited me a lot. In the course of spatial mapping, I followed your steps step by step. When binding the ToggleSpatialMesh button event, I compose the ToggleARSession event in your way. But when I run it, there is no response after clicking the scan world button button. Then, I downloaded the official project link you provided, I ran the project, and it was ok to click the scan world button, no problem. But a strange thing came, when I migrated the core content of the official project to a new project (UE4 4.72), it couldn’t work again, as if it was ok only in the project you provided. Do you have any extra operations in the spatial mapping tutorial? Why did I follow what you taught step by step but it didn’t work in the end? Looking forward to your reply, thank you.

1 Like

Hey, I had the same issue. I am not sure if this was mentioned in an earlier tutorial and was just not reiterated in the mapping tutorial but you have to use the Toggle AR Capture (set to spatial mapping) function in the BP_Pawn blueprint. I did it after the Start AR Session and it worked. I have included the page I found that resolved my issue. Good luck Spatial Mapping of Hololens2 won't activate on UE4 4.27 - Microsoft Q&A

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i’m working on 5.0.3
i tried packaging it says missing SDK for Hololens

i fixed Sdk just for it to fail the packaging
got .net core 3.1 and Windows SDK
error log
“LogLinker: Warning: Asset ‘/UXTools/XRSimulation/HandAnimBlueprint’ has been saved with empty engine version. The asset will be loaded but may be incompatible.
UATHelper: Packaging (HoloLens): WARNING: Visual Studio 2019 is installed, but is missing the C++ toolchain. Please verify that the “MSVC v142 - VS 2019 C++ ARM64 build tools (Latest)” component is selected in the Visual Studio 2019 installation options.
PackagingResults: Warning: Visual Studio 2019 is installed, but is missing the C++ toolchain. Please verify that the “MSVC v142 - VS 2019 C++ ARM64 build tools (Latest)” component is selected in the Visual Studio 2019 installation options.
UATHelper: Packaging (HoloLens): ERROR: Visual Studio 2019 ARM64 must be installed in order to build this target.
PackagingResults: Error: Visual Studio 2019 ARM64 must be installed in order to build this target.”
the rest of the log:

LogPlatformFile: Not using cached read wrapper
LogStats: Stats thread started at 0.240441
LogICUInternationalization: ICU TimeZone Detection - Raw Offset: +3:00, Platform Override: ‘’
LogInit: Session CrashGUID >====================================================
Session CrashGUID > UECC-Windows-95B1E22C434C642552DDD98474D10956
Session CrashGUID >====================================================
LogConfig: Display: Loading IOS ini files took 0.02 seconds
LogConfig: Display: Loading Android ini files took 0.02 seconds
LogConfig: Display: Loading HoloLens ini files took 0.03 seconds
LogConfig: Display: Loading LinuxArm64 ini files took 0.04 seconds
LogConfig: Display: Loading Linux ini files took 0.04 seconds
LogConfig: Display: Loading Mac ini files took 0.02 seconds
LogConfig: Display: Loading TVOS ini files took 0.03 seconds
LogConfig: Display: Loading Unix ini files took 0.03 seconds
LogConfig: Display: Loading VulkanPC ini files took 0.02 seconds
LogConfig: Display: Loading Windows ini files took 0.02 seconds
LogPluginManager: Mounting Engine plugin Bridge
LogPluginManager: Mounting Engine plugin FastBuildController
LogPluginManager: Mounting Engine plugin MeshPainting
LogPluginManager: Mounting Engine plugin XGEController
LogPluginManager: Mounting Engine plugin Paper2D
LogPluginManager: Mounting Engine plugin AISupport
LogPluginManager: Mounting Engine plugin EnvironmentQueryEditor
LogPluginManager: Mounting Engine plugin BlendSpaceMotionAnalysis
LogPluginManager: Mounting Engine plugin ControlRig
LogPluginManager: Mounting Engine plugin ControlRigSpline
LogPluginManager: Mounting Engine plugin AnimationModifierLibrary
LogPluginManager: Mounting Engine plugin IKRig
LogPluginManager: Mounting Engine plugin LiveLink
LogPluginManager: Mounting Engine plugin CameraShakePreviewer
LogPluginManager: Mounting Engine plugin GameplayCameras
LogPluginManager: Mounting Engine plugin AnimationSharing
LogPluginManager: Mounting Engine plugin OodleNetwork
LogPluginManager: Mounting Engine plugin CLionSourceCodeAccess
LogPluginManager: Mounting Engine plugin CodeLiteSourceCodeAccess
LogPluginManager: Mounting Engine plugin GitSourceControl
LogPluginManager: Mounting Engine plugin KDevelopSourceCodeAccess
LogPluginManager: Mounting Engine plugin NullSourceCodeAccess
LogPluginManager: Mounting Engine plugin PerforceSourceControl
LogPluginManager: Mounting Engine plugin PixWinPlugin
LogPluginManager: Mounting Engine plugin PluginUtils
LogPluginManager: Mounting Engine plugin PropertyAccessNode
LogPluginManager: Mounting Engine plugin PlasticSourceControl
LogPluginManager: Mounting Engine plugin SubversionSourceControl
LogPluginManager: Mounting Engine plugin RiderSourceCodeAccess
LogPluginManager: Mounting Engine plugin TextureFormatOodle
LogPluginManager: Mounting Engine plugin TraceDataFilters
LogPluginManager: Mounting Engine plugin UObjectPlugin
LogPluginManager: Mounting Engine plugin VisualStudioCodeSourceCodeAccess
LogPluginManager: Mounting Engine plugin XCodeSourceCodeAccess
LogPluginManager: Mounting Engine plugin DatasmithContent
LogPluginManager: Mounting Engine plugin AssetManagerEditor
LogPluginManager: Mounting Engine plugin VisualStudioSourceCodeAccess
LogPluginManager: Mounting Engine plugin VariantManagerContent
LogPluginManager: Mounting Engine plugin CryptoKeys
LogPluginManager: Mounting Engine plugin CurveEditorTools
LogPluginManager: Mounting Engine plugin DataValidation
LogPluginManager: Mounting Engine plugin EditorDebugTools
LogPluginManager: Mounting Engine plugin EditorScriptingUtilities
LogPluginManager: Mounting Engine plugin FacialAnimation
LogPluginManager: Mounting Engine plugin GameplayTagsEditor
LogPluginManager: Mounting Engine plugin GeometryMode
LogPluginManager: Mounting Engine plugin MacGraphicsSwitching
LogPluginManager: Mounting Engine plugin MaterialAnalyzer
LogPluginManager: Mounting Engine plugin MobileLauncherProfileWizard
LogPluginManager: Mounting Engine plugin PluginBrowser
LogPluginManager: Mounting Engine plugin SequencerAnimTools
LogPluginManager: Mounting Engine plugin SpeedTreeImporter
LogPluginManager: Mounting Engine plugin WorldPartitionHLODUtilities
LogPluginManager: Mounting Engine plugin AutomationUtils
LogPluginManager: Mounting Engine plugin BackChannel
LogPluginManager: Mounting Engine plugin ChaosCloth
LogPluginManager: Mounting Engine plugin ChaosEditor
LogPluginManager: Mounting Engine plugin ChaosClothEditor
LogPluginManager: Mounting Engine plugin CharacterAI
LogPluginManager: Mounting Engine plugin ChaosSolverPlugin
LogPluginManager: Mounting Engine plugin ChaosNiagara
LogPluginManager: Mounting Engine plugin Niagara
LogPluginManager: Mounting Engine plugin GeometryCollectionPlugin
LogPluginManager: Mounting Engine plugin FullBodyIK
LogPluginManager: Mounting Engine plugin MeshModelingToolsetExp
LogPluginManager: Mounting Engine plugin OpenImageDenoise
LogPluginManager: Mounting Engine plugin PlatformCrypto
LogPluginManager: Mounting Engine plugin PlanarCut
LogPluginManager: Mounting Engine plugin ProxyLODPlugin
LogPluginManager: Mounting Engine plugin PythonScriptPlugin
LogPluginManager: Mounting Engine plugin AlembicImporter
LogPluginManager: Mounting Engine plugin SkeletalReduction
LogPluginManager: Mounting Engine plugin UXTools
LogPluginManager: Mounting Engine plugin AndroidMedia
LogPluginManager: Mounting Engine plugin AvfMedia
LogPluginManager: Mounting Engine plugin ImgMedia
LogPluginManager: Mounting Engine plugin MediaCompositing
LogPluginManager: Mounting Engine plugin MediaPlayerEditor
LogPluginManager: Mounting Engine plugin WebMMedia
LogPluginManager: Mounting Engine plugin WmfMedia
LogPluginManager: Mounting Engine plugin TcpMessaging
LogPluginManager: Mounting Engine plugin UdpMessaging
LogPluginManager: Mounting Engine plugin ActorSequence
LogPluginManager: Mounting Engine plugin LevelSequenceEditor
LogPluginManager: Mounting Engine plugin MatineeToLevelSequence
LogPluginManager: Mounting Engine plugin SequencerScripting
LogPluginManager: Mounting Engine plugin TemplateSequence
LogPluginManager: Mounting Engine plugin LauncherChunkInstaller
LogPluginManager: Mounting Engine plugin OnlineBase
LogPluginManager: Mounting Engine plugin OnlineSubsystem
LogPluginManager: Mounting Engine plugin OnlineSubsystemNull
LogPluginManager: Mounting Engine plugin OnlineSubsystemUtils
LogPluginManager: Mounting Engine plugin ActorLayerUtilities
LogPluginManager: Mounting Engine plugin Takes
LogPluginManager: Mounting Engine plugin AndroidDeviceProfileSelector
LogPluginManager: Mounting Engine plugin AndroidFileServer
LogPluginManager: Mounting Engine plugin AndroidMoviePlayer
LogPluginManager: Mounting Engine plugin AndroidPermission
LogPluginManager: Mounting Engine plugin AppleImageUtils
LogPluginManager: Mounting Engine plugin AppleMoviePlayer
LogPluginManager: Mounting Engine plugin ArchVisCharacter
LogPluginManager: Mounting Engine plugin AssetTags
LogPluginManager: Mounting Engine plugin AudioCapture
LogPluginManager: Mounting Engine plugin AudioSynesthesia
LogPluginManager: Mounting Engine plugin CableComponent
LogPluginManager: Mounting Engine plugin ChunkDownloader
LogPluginManager: Mounting Engine plugin CustomMeshComponent
LogPluginManager: Mounting Engine plugin ExampleDeviceProfileSelector
LogPluginManager: Mounting Engine plugin GeometryCache
LogPluginManager: Mounting Engine plugin GeometryProcessing
LogPluginManager: Mounting Engine plugin GoogleCloudMessaging
LogPluginManager: Mounting Engine plugin HairStrands
LogPluginManager: Mounting Engine plugin GooglePAD
LogPluginManager: Mounting Engine plugin IOSDeviceProfileSelector
LogPluginManager: Mounting Engine plugin LinuxDeviceProfileSelector
LogPluginManager: Mounting Engine plugin LocationServicesBPLibrary
LogPluginManager: Mounting Engine plugin MeshModelingToolset
LogPluginManager: Mounting Engine plugin MobilePatchingUtils
LogPluginManager: Mounting Engine plugin OpenXR
LogPluginManager: Mounting Engine plugin OpenXREyeTracker
LogPluginManager: Mounting Engine plugin OpenXRMsftHandInteraction
LogPluginManager: Mounting Engine plugin OpenXRHandTracking
LogPluginManager: Mounting Engine plugin ProceduralMeshComponent
LogPluginManager: Mounting Engine plugin PropertyAccessEditor
LogPluginManager: Mounting Engine plugin ResonanceAudio
LogPluginManager: Mounting Engine plugin RuntimePhysXCooking
LogPluginManager: Mounting Engine plugin SignificanceManager
LogPluginManager: Mounting Engine plugin Synthesis
LogPluginManager: Mounting Engine plugin SoundFields
LogPluginManager: Mounting Engine plugin WebMMoviePlayer
LogPluginManager: Mounting Engine plugin WindowsDeviceProfileSelector
LogPluginManager: Mounting Engine plugin WindowsMoviePlayer
LogPluginManager: Mounting Engine plugin ConcertMain
LogPluginManager: Mounting Engine plugin ContentBrowserClassDataSource
LogPluginManager: Mounting Engine plugin ContentBrowserAssetDataSource
LogPluginManager: Mounting Engine plugin ContentBrowserFileDataSource
LogPluginManager: Mounting Engine plugin InterchangeEditor
LogPluginManager: Mounting Engine plugin Interchange
LogPluginManager: Mounting Engine plugin OnlineSubsystemGooglePlay
LogPluginManager: Mounting Engine plugin OnlineServices
LogPluginManager: Mounting Engine plugin OnlineSubsystemIOS
LogPluginManager: Mounting Engine plugin ARUtilities
LogPluginManager: Mounting Engine plugin SQLiteCore
LogPluginManager: Mounting Engine plugin XRVisualization
LogPluginManager: Mounting Engine plugin ConcertSyncClient
LogPluginManager: Mounting Engine plugin ConcertSyncCore
LogPluginManager: Mounting Engine plugin AppleARKit
LogPluginManager: Mounting Engine plugin GoogleARCore
LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/Bridge/Content/’ mounted to ‘/Bridge/’
LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/2D/Paper2D/Content/’ mounted to ‘/Paper2D/’
LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/Animation/ControlRig/Content/’ mounted to ‘/ControlRig/’
LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/Animation/ControlRigSpline/Content/’ mounted to ‘/ControlRigSpline/’
LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/Animation/IKRig/Content/’ mounted to ‘/IKRig/’
LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/Developer/AnimationSharing/Content/’ mounted to ‘/AnimationSharing/’
LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/Enterprise/DatasmithContent/Content/’ mounted to ‘/DatasmithContent/’
LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/Editor/GeometryMode/Content/’ mounted to ‘/GeometryMode/’
LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/Editor/SpeedTreeImporter/Content/’ mounted to ‘/SpeedTreeImporter/’
LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/Experimental/ChaosClothEditor/Content/’ mounted to ‘/ChaosClothEditor/’
LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/Experimental/ChaosSolverPlugin/Content/’ mounted to ‘/ChaosSolverPlugin/’
LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/Experimental/ChaosNiagara/Content/’ mounted to ‘/ChaosNiagara/’
LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/FX/Niagara/Content/’ mounted to ‘/Niagara/’
LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/Experimental/GeometryCollectionPlugin/Content/’ mounted to ‘/GeometryCollectionPlugin/’
LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/Experimental/FullBodyIK/Content/’ mounted to ‘/FullBodyIK/’
LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/Experimental/MeshModelingToolsetExp/Content/’ mounted to ‘/MeshModelingToolsetExp/’
LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/Experimental/PythonScriptPlugin/Content/’ mounted to ‘/PythonScriptPlugin/’
LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/Marketplace/UXTools/Content/’ mounted to ‘/UXTools/’
LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/Media/MediaCompositing/Content/’ mounted to ‘/MediaCompositing/’
LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/MovieScene/SequencerScripting/Content/’ mounted to ‘/SequencerScripting/’
LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/VirtualProduction/Takes/Content/’ mounted to ‘/Takes/’
LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/Runtime/AudioSynesthesia/Content/’ mounted to ‘/AudioSynesthesia/’
LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/Runtime/GeometryProcessing/Content/’ mounted to ‘/GeometryProcessing/’
LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/Runtime/HairStrands/Content/’ mounted to ‘/HairStrands/’
LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/Runtime/MeshModelingToolset/Content/’ mounted to ‘/MeshModelingToolset/’
LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/Runtime/OpenXR/Content/’ mounted to ‘/OpenXR/’
LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/Runtime/OpenXREyeTracker/Content/’ mounted to ‘/OpenXREyeTracker/’
LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/Runtime/OpenXRHandTracking/Content/’ mounted to ‘/OpenXRHandTracking/’
LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/Runtime/ResonanceAudio/Content/’ mounted to ‘/ResonanceAudio/’
LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/Runtime/Synthesis/Content/’ mounted to ‘/Synthesis/’
LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/Runtime/AR/ARUtilities/Content/’ mounted to ‘/ARUtilities/’
LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/Developer/Concert/ConcertSync/ConcertSyncClient/Content/’ mounted to ‘/ConcertSyncClient/’
LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/Runtime/AR/AppleAR/AppleARKit/Content/’ mounted to ‘/AppleARKit/’
LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/Runtime/AR/Google/GoogleARCore/Content/’ mounted to ‘/GoogleARCore/’
SourceControl: Source control is disabled
SourceControl: Source control is disabled
PixWinPlugin: PIX capture plugin failed to initialize! Check that the process is launched from PIX.
LogInit: Using libcurl 7.55.1-DEV
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LogInit: Base Directory: C:/Program Files/Epic Games/UE_5.0/Engine/Binaries/Win64/
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LogInit: Presizing for max 25165824 objects, including 0 objects not considered by GC, pre-allocating 0 bytes for permanent pool.
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LogConfig: Applying CVar settings from Section [/Script/Engine.NetworkSettings] File [Engine]
LogConfig: CVar [[NetworkEmulationProfiles:(ProfileName=“Average”,ToolTip=“Simulates average internet conditions”)]] deferred - dummy variable created
LogConfig: CVar [[NetworkEmulationProfiles:(ProfileName=“Bad”,ToolTip=“Simulates laggy internet conditions”)]] deferred - dummy variable created
LogConfig: Applying CVar settings from Section [/Script/UnrealEd.CookerSettings] File [Engine]
LogConfig: CVar [[DefaultPVRTCQuality:1]] deferred - dummy variable created
LogConfig: CVar [[DefaultASTCQualityBySpeed:1]] deferred - dummy variable created
LogConfig: CVar [[DefaultASTCQualityBySize:3]] deferred - dummy variable created
LogConfig: CVar [[ClassesExcludedOnDedicatedServer:WidgetBlueprint]] deferred - dummy variable created
LogConfig: CVar [[ClassesExcludedOnDedicatedServer:GroupActor]] deferred - dummy variable created
LogConfig: CVar [[ClassesExcludedOnDedicatedServer:MetaData]] deferred - dummy variable created
LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ObjectRedirector]] deferred - dummy variable created
LogConfig: CVar [[ClassesExcludedOnDedicatedServer:NavMeshRenderingComponent]] deferred - dummy variable created
LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ReflectionCaptureComponent]] deferred - dummy variable created
LogConfig: CVar [[ClassesExcludedOnDedicatedServer:TextRenderComponent]] deferred - dummy variable created
LogConfig: CVar [[ClassesExcludedOnDedicatedServer:Font]] deferred - dummy variable created
LogConfig: CVar [[ClassesExcludedOnDedicatedServer:InterpCurveEdSetup]] deferred - dummy variable created
LogConfig: CVar [[ClassesExcludedOnDedicatedServer:MaterialExpression]] deferred - dummy variable created
LogConfig: CVar [[ClassesExcludedOnDedicatedServer:MatineeActorCameraAnim]] deferred - dummy variable created
LogConfig: CVar [[ClassesExcludedOnDedicatedServer:NiagaraEmitter]] deferred - dummy variable created
LogConfig: CVar [[ClassesExcludedOnDedicatedServer:NiagaraScript]] deferred - dummy variable created
LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ParticleEmitter]] deferred - dummy variable created
LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ParticleLODLevel]] deferred - dummy variable created
LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ParticleModule]] deferred - dummy variable created
LogConfig: CVar [[ClassesExcludedOnDedicatedServer:SubUVAnimation]] deferred - dummy variable created
LogConfig: CVar [[ClassesExcludedOnDedicatedServer:SoundNode]] deferred - dummy variable created
LogConfig: CVar [[ClassesExcludedOnDedicatedServer:GameplayEffectUIData]] deferred - dummy variable created
LogConfig: CVar [[ClassesExcludedOnDedicatedClient:WidgetBlueprint]] deferred - dummy variable created
LogConfig: CVar [[ClassesExcludedOnDedicatedClient:GroupActor]] deferred - dummy variable created
LogConfig: CVar [[ClassesExcludedOnDedicatedClient:MetaData]] deferred - dummy variable created
LogConfig: CVar [[ClassesExcludedOnDedicatedClient:ObjectRedirector]] deferred - dummy variable created
LogConfig: CVar [[ClassesExcludedOnDedicatedClient:InterpCurveEdSetup]] deferred - dummy variable created
LogConfig: CVar [[ClassesExcludedOnDedicatedClient:MatineeActorCameraAnim]] deferred - dummy variable created
LogConfig: CVar [[VersionedIntRValues:r.AllowStaticLighting]] deferred - dummy variable created
LogConfig: CVar [[VersionedIntRValues:r.GBuffer]] deferred - dummy variable created
LogConfig: CVar [[VersionedIntRValues:r.VelocityOutputPass]] deferred - dummy variable created
LogConfig: CVar [[VersionedIntRValues:r.SelectiveBasePassOutputs]] deferred - dummy variable created
LogConfig: CVar [[VersionedIntRValues:r.DBuffer]] deferred - dummy variable created
LogConfig: CVar [[VersionedIntRValues:r.Shaders.Symbols]] deferred - dummy variable created
LogConfig: CVar [[VersionedIntRValues:r.Shaders.GenerateSymbols]] deferred - dummy variable created
LogConfig: CVar [[VersionedIntRValues:r.Shaders.WriteSymbols]] deferred - dummy variable created
LogConfig: CVar [[VersionedIntRValues:r.Shaders.AllowUniqueSymbols]] deferred - dummy variable created
LogConfig: CVar [[VersionedIntRValues:r.Shaders.ExtraData]] deferred - dummy variable created
LogConfig: CVar [[VersionedIntRValues:r.Shaders.Optimize]] deferred - dummy variable created
LogConfig: CVar [[VersionedIntRValues:r.CompileShadersForDevelopment]] deferred - dummy variable created
LogConfig: CVar [[VersionedIntRValues:r.MobileHDR]] deferred - dummy variable created
LogConfig: CVar [[VersionedIntRValues:r.UsePreExposure]] deferred - dummy variable created
LogConfig: Applying CVar settings from Section [ViewDistanceQuality@3] File [Scalability]
LogConfig: Applying CVar settings from Section [AntiAliasingQuality@3] File [Scalability]
LogConfig: Applying CVar settings from Section [ShadowQuality@3] File [Scalability]
LogConfig: Applying CVar settings from Section [GlobalIlluminationQuality@3] File [Scalability]
LogConfig: Applying CVar settings from Section [ReflectionQuality@3] File [Scalability]
LogConfig: Applying CVar settings from Section [PostProcessQuality@3] File [Scalability]
LogConfig: Applying CVar settings from Section [TextureQuality@3] File [Scalability]
LogConfig: Applying CVar settings from Section [EffectsQuality@3] File [Scalability]
LogConfig: Applying CVar settings from Section [FoliageQuality@3] File [Scalability]
LogConfig: Applying CVar settings from Section [ShadingQuality@3] File [Scalability]
LogConfig: CVar [[r.HairStrands.Interpolation.UseSingleGuide:0]] deferred - dummy variable created
LogD3D12RHI: Aftermath initialized
LogD3D12RHI: Loading WinPixEventRuntime.dll for PIX profiling (from …/…/…/Engine/Binaries/ThirdParty/Windows/WinPixEventRuntime/x64).
LogHMD: Failed to enumerate extensions. Please check that you have a valid OpenXR runtime installed.
LogD3D12RHI: Found D3D12 adapter 0: NVIDIA GeForce RTX 2060 SUPER (Max supported Feature Level 12_1, shader model 6.6)
LogD3D12RHI: Adapter has 8006MB of dedicated video memory, 0MB of dedicated system memory, and 8154MB of shared system memory, 1 output[s]
LogD3D12RHI: Found D3D12 adapter 1: Microsoft Basic Render Driver (Max supported Feature Level 12_1, shader model 6.2)
LogD3D12RHI: Adapter has 0MB of dedicated video memory, 0MB of dedicated system memory, and 8154MB of shared system memory, 0 output[s]
LogD3D12RHI: Chosen D3D12 Adapter Id = 0
LogInit: Selected Device Profile: [WindowsEditor]
LogDeviceProfileManager: Applying CVar settings loaded from the selected device profile: [WindowsEditor]
LogHAL: Display: Platform has ~ 16 GB [17101877248 / 17179869184 / 16], which maps to Larger [LargestMinGB=32, LargerMinGB=12, DefaultMinGB=8, SmallerMinGB=6, SmallestMinGB=0)
LogDeviceProfileManager: Going up to parent DeviceProfile [Windows]
LogDeviceProfileManager: Going up to parent DeviceProfile
LogConfig: Applying CVar settings from Section [Startup] File […/…/…/Engine/Config/ConsoleVariables.ini]
LogConfig: Applying CVar settings from Section [ConsoleVariables] File [Engine]
LogConfig: Applying CVar settings from Section [ConsoleVariables] File [C:/Users/ahmad/OneDrive/Documents/Unreal Projects/HoloLens2/Saved/Config/WindowsEditor/Editor.ini]
LogInit: Computer: DESKTOP-O9SLTRH
LogInit: User: ahmad
LogInit: CPU Page size=4096, Cores=8
LogInit: High frequency timer resolution =10.000000 MHz
LogMemory: Memory total: Physical=15.9GB (16GB approx)
LogMemory: Platform Memory Stats for WindowsEditor
LogMemory: Process Physical Memory: 273.98 MB used, 289.31 MB peak
LogMemory: Process Virtual Memory: 219.04 MB used, 219.04 MB peak
LogMemory: Physical Memory: 13703.16 MB used, 2606.46 MB free, 16309.62 MB total
LogMemory: Virtual Memory: 22935.79 MB used, 3121.42 MB free, 26057.21 MB total
LogCsvProfiler: Display: Metadata set : extradevelopmentmemorymb=“0”
LogWindows: WindowsPlatformFeatures enabled
LogInit: Physics initialised using underlying interface: Chaos
LogInit: Using OS detected language (en-US).
LogInit: Using OS detected locale (en-US).
LogTextLocalizationManager: No specific localization for ‘en-US’ exists, so ‘en’ will be used for the language.
LogInit: Setting process to per monitor DPI aware
LogWindowsTextInputMethodSystem: Available input methods:
LogWindowsTextInputMethodSystem: - English (United States) - (Keyboard).
LogWindowsTextInputMethodSystem: - Arabic (Jordan) - (Keyboard).
LogWindowsTextInputMethodSystem: Activated input method: English (United States) - (Keyboard).
LogSlate: New Slate User Created. User Index 0, Is Virtual User: 0
LogSlate: Slate User Registered. User Index 0, Is Virtual User: 0
LogD3D12RHI: InitD3DDevice: -D3DDebug = off -D3D12GPUValidation = off
LogD3D12RHI: [Aftermath] Aftermath crash dumping enabled
LogD3D12RHI: Emitting draw events for PIX profiling.
LogD3D12RHI: [Aftermath] Aftermath enabled and primed
LogD3D12RHI: [Aftermath] Aftermath resource tracking enabled
LogD3D12RHI: ID3D12Device1 is supported.
LogD3D12RHI: ID3D12Device2 is supported.
LogD3D12RHI: ID3D12Device3 is supported.
LogD3D12RHI: ID3D12Device4 is supported.
LogD3D12RHI: ID3D12Device5 is supported.
LogD3D12RHI: ID3D12Device6 is supported.
LogD3D12RHI: ID3D12Device7 is supported.
LogD3D12RHI: D3D12 ray tracing tier 1.0 is supported.
LogD3D12RHI: D3D12 ray tracing tier 1.1 is supported.
LogD3D12RHI: Mesh shader tier 1.0 is supported
LogD3D12RHI: AtomicInt64OnTypedResource is supported
LogD3D12RHI: AtomicInt64OnGroupShared is supported
LogD3D12RHI: AtomicInt64OnDescriptorHeapResource is supported
LogD3D12RHI: Shader Model 6.6 atomic64 is supported
LogD3D12RHI: [GPUBreadCrumb] Successfully setup breadcrumb resource for 3D Queue 0
LogD3D12RHI: [GPUBreadCrumb] Successfully setup breadcrumb resource for Copy Queue 0
LogD3D12RHI: [GPUBreadCrumb] Successfully setup breadcrumb resource for Compute Queue 0
LogD3D12RHI: Display: Not using pipeline state disk cache per r.D3D12.PSO.DiskCache=0
LogD3D12RHI: Display: Not using driver-optimized pipeline state disk cache per r.D3D12.PSO.DriverOptimizedDiskCache=0
LogD3D12RHI: GPU DeviceId: 0x1f06 (for the marketing name, search the web for “GPU Device Id”)
LogWindows: Attached monitors:
LogWindows: resolution: 3440x1440, work area: (68, 0) → (3440, 1440), device: ‘\.\DISPLAY1’ [PRIMARY]
LogWindows: Found 1 attached monitors.
LogWindows: EnumDisplayDevices:
LogWindows: 0. ‘NVIDIA GeForce RTX 2060 SUPER’ (P:1 D:1), name: ‘\.\DISPLAY1’
LogWindows: 1. ‘NVIDIA GeForce RTX 2060 SUPER’ (P:0 D:0), name: ‘\.\DISPLAY2’
LogWindows: 2. ‘NVIDIA GeForce RTX 2060 SUPER’ (P:0 D:0), name: ‘\.\DISPLAY3’
LogWindows: 3. ‘NVIDIA GeForce RTX 2060 SUPER’ (P:0 D:0), name: ‘\.\DISPLAY4’
LogWindows: DebugString: FoundDriverCount:4
LogD3D12RHI: Adapter Name: NVIDIA GeForce RTX 2060 SUPER
LogD3D12RHI: Driver Version: 566.36 (internal:32.0.15.6636, unified:566.36)
LogD3D12RHI: Driver Date: 12-3-2024
LogRHI: Texture pool is 4559 MB (70% of 6514 MB)
LogD3D12RHI: Async texture creation enabled
LogD3D12RHI: RHI has support for 64 bit atomics
LogRHI: GeForceNow SDK initialized: 0
LogTurnkeySupport: Running Turnkey SDK detection: ’ -ScriptsForProject=“C:/Users/ahmad/OneDrive/Documents/Unreal Projects/HoloLens2/HoloLens2.uproject” Turnkey -utf8output -WaitForUATMutex -command=VerifySdk -ReportFilename=“C:/Users/ahmad/OneDrive/Documents/Unreal Projects/HoloLens2/Intermediate/TurnkeyReport_0.log” -log=“C:/Users/ahmad/OneDrive/Documents/Unreal Projects/HoloLens2/Intermediate/TurnkeyLog_0.log” -project=“C:/Users/ahmad/OneDrive/Documents/Unreal Projects/HoloLens2/HoloLens2.uproject” -platform=all’
LogMonitoredProcess: Running Serialized UAT: [ cmd.exe /c ““C:/Program Files/Epic Games/UE_5.0/Engine/Build/BatchFiles/RunUAT.bat” -ScriptsForProject=“C:/Users/ahmad/OneDrive/Documents/Unreal Projects/HoloLens2/HoloLens2.uproject” Turnkey -utf8output -WaitForUATMutex -command=VerifySdk -ReportFilename=“C:/Users/ahmad/OneDrive/Documents/Unreal Projects/HoloLens2/Intermediate/TurnkeyReport_0.log” -log=“C:/Users/ahmad/OneDrive/Documents/Unreal Projects/HoloLens2/Intermediate/TurnkeyLog_0.log” -project=“C:/Users/ahmad/OneDrive/Documents/Unreal Projects/HoloLens2/HoloLens2.uproject” -platform=all
" ]
LogTextureFormatETC2: Display: ETC2 Texture loading DLL: TextureConverter.dll
LogTextureFormatOodle: Display: Oodle Texture TFO init; latest sdk version = 2.9.5
LogTextureFormatOodle: Display: Oodle Texture loading DLL: oo2tex_win64_2.9.5.dll
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘Android’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘Android_ASTC’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘Android_DXT’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘Android_ETC2’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘AndroidClient’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘Android_ASTCClient’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘Android_DXTClient’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘Android_ETC2Client’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘Android_Multi’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘Android_MultiClient’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘HoloLens’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘HoloLensClient’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘IOS’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘IOSClient’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘Linux’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘LinuxEditor’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘LinuxServer’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘LinuxClient’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘LinuxArm64’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘LinuxArm64Server’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘LinuxArm64Client’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘TVOS’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘TVOSClient’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘Windows’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘WindowsEditor’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘WindowsServer’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘WindowsClient’
LogTargetPlatformManager: Display: Building Assets For WindowsEditor
LogAudioDebug: Display: Lib vorbis DLL was dynamically loaded.
LogTargetPlatformManager: Unable to find audio format BINKA from hinted modules, loading all potential format modules to find it
LogTargetPlatformManager: Loaded format module AudioFormatADPCM
LogTargetPlatformManager: ADPCM
LogTargetPlatformManager: PCM
LogTargetPlatformManager: Loaded format module AudioFormatBink
LogTargetPlatformManager: BINKA
LogTargetPlatformManager: Loaded format module AudioFormatOgg
LogTargetPlatformManager: OGG
LogTargetPlatformManager: Loaded format module AudioFormatOpus
LogTargetPlatformManager: OPUS
LogTargetPlatformManager: Unable to find shader format SF_METAL from hinted modules, loading all potential format modules to find it
LogTargetPlatformManager: Loaded format module MetalShaderFormat
LogTargetPlatformManager: SF_METAL
LogTargetPlatformManager: SF_METAL_MRT
LogTargetPlatformManager: SF_METAL_TVOS
LogTargetPlatformManager: SF_METAL_MRT_TVOS
LogTargetPlatformManager: SF_METAL_SM5
LogTargetPlatformManager: SF_METAL_MACES3_1
LogTargetPlatformManager: SF_METAL_MRT_MAC
LogTargetPlatformManager: Loaded format module ShaderFormatD3D
LogTargetPlatformManager: PCD3D_SM6
LogTargetPlatformManager: PCD3D_SM5
LogTargetPlatformManager: PCD3D_ES31
LogTargetPlatformManager: D3D_ES3_1_HOLOLENS
LogTargetPlatformManager: Loaded format module ShaderFormatOpenGL
LogTargetPlatformManager: GLSL_150_ES31
LogTargetPlatformManager: GLSL_ES3_1_ANDROID
LogTargetPlatformManager: Loaded format module ShaderFormatVectorVM
LogTargetPlatformManager: VVM_1_0
LogTargetPlatformManager: Loaded format module VulkanShaderFormat
LogTargetPlatformManager: SF_VULKAN_SM5
LogTargetPlatformManager: SF_VULKAN_ES31_ANDROID
LogTargetPlatformManager: SF_VULKAN_ES31
LogTargetPlatformManager: SF_VULKAN_SM5_ANDROID
LogRendererCore: Ray tracing is disabled. Reason: r.RayTracing=0.
LogShaderCompilers: Display: Compiling shader autogen file: …/…/…/…/…/…/Users/ahmad/OneDrive/Documents/Unreal Projects/HoloLens2/Intermediate/ShaderAutogen/PCD3D_SM5/AutogenShaderHeaders.ush
LogShaderCompilers: Display: Autogen file is unchanged, skipping write.
LogShaderCompilers: Display: Compiling shader autogen file: …/…/…/…/…/…/Users/ahmad/OneDrive/Documents/Unreal Projects/HoloLens2/Intermediate/ShaderAutogen/PCD3D_ES31/AutogenShaderHeaders.ush
LogShaderCompilers: Display: Autogen file is unchanged, skipping write.
LogDerivedDataCache: FDerivedDataBackendGraph: Pak pak cache file …/…/…/…/…/…/Users/ahmad/OneDrive/Documents/Unreal Projects/HoloLens2/DerivedDataCache/DDC.ddp not found, will not use a pak cache.
LogDerivedDataCache: Unable to find inner node Pak for hierarchy Hierarchy.
LogDerivedDataCache: FDerivedDataBackendGraph: CompressedPak pak cache file …/…/…/…/…/…/Users/ahmad/OneDrive/Documents/Unreal Projects/HoloLens2/DerivedDataCache/Compressed.ddp not found, will not use a pak cache.
LogDerivedDataCache: Unable to find inner node CompressedPak for hierarchy Hierarchy.
LogDerivedDataCache: Display: …/…/…/Engine/DerivedDataCache/Compressed.ddp: Opened pak cache for reading. (1230 MiB)
LogDerivedDataCache: FDerivedDataBackendGraph: EnterprisePak pak cache file …/…/…/Enterprise/DerivedDataCache/Compressed.ddp not found, will not use a pak cache.
LogDerivedDataCache: Unable to find inner node EnterprisePak for hierarchy Hierarchy.
LogDerivedDataCache: Speed tests for C:/Users/ahmad/AppData/Local/UnrealEngine/Common/DerivedDataCache took 0.00 seconds
LogDerivedDataCache: Display: Performance to C:/Users/ahmad/AppData/Local/UnrealEngine/Common/DerivedDataCache: Latency=0.03ms. RandomReadSpeed=1266.43MBs, RandomWriteSpeed=242.84MBs. Assigned SpeedClass ‘Local’
LogDerivedDataCache: Using Local data cache path C:/Users/ahmad/AppData/Local/UnrealEngine/Common/DerivedDataCache: Writable
LogDerivedDataCache: Shared data cache path not found in *engine.ini, will not use an Shared cache.
LogDerivedDataCache: Unable to find inner node Shared for hierarchy Hierarchy.
LogVirtualization: VirtualizationSystem name found in ini file: None
LogVirtualization: FNullVirtualizationSystem mounted, virtualization will be disabled
LogShaderCompilers: Guid format shader working directory is -29 characters bigger than the processId version (…/…/…/…/…/…/Users/ahmad/OneDrive/Documents/Unreal Projects/HoloLens2/Intermediate/Shaders/WorkingDirectory/11868/).
LogShaderCompilers: Cleaned the shader compiler working directory ‘C:/Users/ahmad/AppData/Local/Temp/UnrealShaderWorkingDir/6BEA5A344D50239AECB4FAB886102929/’.
LogXGEController: Cannot use XGE Controller as Incredibuild is not installed on this machine.
LogShaderCompilers: Display: Using Local Shader Compiler with 5 workers.
LogTurnkeySupport: Completed SDK detection: ExitCode = 0
LogSlate: Using FreeType 2.10.0
LogSlate: SlateFontServices - WITH_FREETYPE: 1, WITH_HARFBUZZ: 1
LogHMD: Failed to enumerate extensions. Please check that you have a valid OpenXR runtime installed.
LogAssetRegistry: FAssetRegistry took 0.0125 seconds to start up
LogEditorDomain: Display: EditorDomain is Disabled
LogSerialization: UsePackageTrailer: ‘false’
LogTexture: Display: Texture Encode Speed: FinalIfAvailable (editor).
LogInit: Selected Device Profile: [WindowsEditor]
LogDeviceProfileManager: Active device profile: [000005BA2258AB80][000005BA12712800 50] WindowsEditor
LogDeviceProfileManager: Profiles: [000005BA2258A640][000005BA12710000 50] Windows, [000005BA2258AB80][000005BA12712800 50] WindowsEditor, [000005BA2258A100][000005BA1242C800 50] WindowsServer, [000005BA22587FC0][000005BA12715000 50] WindowsClient, [000005BA22587A80][000005BA229B0000 50] IOS, [000005BA22589A00][000005BA229B5000 50] iPadAir2, [000005BA2258B980][000005BA229BA000 50] IPadPro, [000005BA2258B7C0][000005BA229B7800 50] iPadAir3, [000005BA2258B0C0][000005BA229BC800 50] iPadAir4, [000005BA22587C40][000005BA02A7C800 50] iPadMini4, [000005BA2258AF00][000005BA229C0000 50] iPadMini5, [0000
05BA22589F40][000005BA229C5000 50] iPadMini6, [000005BA2258E8C0][000005BA229CC800 50] iPhone6S, [000005BA2258E700][000005BA229CA000 50] iPhone7, [000005BA2258E380][000005BA229C7800 50] iPodTouch7, [000005BA2258AD40][000005BA229B2800 50] iPhone6SPlus, [000005BA2258A2C0][000005BA229E0000 50] iPhone7Plus, [000005BA225863C0][000005BA229E5000 50] iPhoneSE, [000005BA22586040][000005BA229E7800 50] iPhone8, [000005BA22588500][000005BA229EA000 50] iPhone8Plus, [000005BA22586AC0][000005BA229EC800 50] iPhoneX, [000005BA22587000][000005BA229C2800 50] iPhoneXS, [000005BA22588A40][000005BA229F0000 50] iPhon
eXSMax, [000005BA2258E000][000005BA229F5000 50] iPhoneXR, [000005BA2258A9C0][000005BA229F7800 50] iPhone11, [000005BA2258DE40][000005BA229FA000 50] iPhone11Pro, [000005BA225886C0][000005BA229FC800 50] iPhone11ProMax, [000005BA22587540][000005BA229E2800 50] iPhoneSE2, [000005BA22588F80][000005BA22A00000 50] iPhone12Mini, [000005BA2258EA80][000005BA22A05000 50] iPhone12, [000005BA2258E1C0][000005BA22A07800 50] iPhone12Pro, [000005BA2258C780][000005BA22A0A000 50] iPhone12ProMax, [000005BA22589140][000005BA22A0C800 50] iPhone13Mini, [000005BA2258A480][000005BA229F2800 50] iPhone13, [000005BA2258C2
40][000005BA20C30000 50] iPhone13Pro, [000005BA2258DC80][000005BA20C35000 50] iPhone13ProMax, [000005BA2258B440][000005BA20C37800 50] iPadPro105, [000005BA2258D580][000005BA20C3A000 50] iPadPro129, [000005BA22589840][000005BA20C3C800 50] iPadPro97, [000005BA22589BC0][000005BA22A02800 50] iPadPro2_129, [000005BA2258D040][000005BA20C40000 50] iPad5, [000005BA22588880][000005BA20C45000 50] iPad6, [000005BA2258CB00][000005BA20C47800 50] iPad7, [000005BA22587E00][000005BA20C4A000 50] iPad8, [000005BA2258B280][000005BA20C4C800 50] iPad9, [000005BA22589300][000005BA20C32800 50] iPadPro11, [000005BA22
5871C0][000005BA20C60000 50] iPadPro2_11, [000005BA2258CE80][000005BA20C65000 50] iPadPro3_11, [000005BA22588DC0][000005BA20C67800 50] iPadPro3_129, [000005BA22588C00][000005BA20C6A000 50] iPadPro4_129, [000005BA22586740][000005BA20C6C800 50] iPadPro5_129, [000005BA2258BB40][000005BA20C42800 50] AppleTV, [000005BA2258E540][000005BA22A80000 50] AppleTV4K, [000005BA22586900][000005BA22A85000 50] TVOS, [000005BA22A908C0][000005BA22A8A000 50] Mac, [000005BA22A90C40][000005BA22A87800 50] MacEditor, [000005BA22A924C0][000005BA22A8C800 50] MacClient, [000005BA22A92300][000005BA20C62800 50] MacServer,
[000005BA22A95080][000005BA22AA2800 50] Linux, [000005BA22A95400][000005BA22AA0000 50] LinuxEditor, [000005BA22A940C0][000005BA22AA7800 50] LinuxArm64Editor, [000005BA22A955C0][000005BA22AAA000 50] LinuxArm64, [000005BA22A90380][000005BA22AAC800 50] LinuxClient, [000005BA22A94980][000005BA22A82800 50] LinuxArm64Client, [000005BA22A90FC0][000005BA22AB0000 50] LinuxServer, [000005BA22A947C0][000005BA22AB5000 50] LinuxArm64Server, [000005BA22A90000][000005BA22AB7800 50] Android, [000005BA22A94600][000005BA22ABA000 50] Android_Preview_OpenGL, [000005BA22A90E00][000005BA22ABC800 50] Android_Previe
w_Vulkan, [000005BA22A92840][000005BA22AA5000 50] Android_Low, [000005BA22A93D40][000005BA22AC0000 50] Android_Mid, [000005BA22A91340][000005BA22AC5000 50] Android_High, [000005BA22A92D80][000005BA22AC7800 50] Android_Default, [000005BA22A95940][000005BA22ACA000 50] Android_Adreno4xx, [000005BA22A93800][000005BA22ACC800 50] Android_Adreno5xx_Low, [000005BA22A91F80][000005BA22AB2800 50] Android_Adreno5xx, [000005BA22A94280][000005BA22AD0000 50] Android_Adreno6xx, [000005BA22A94EC0][000005BA22AD5000 50] Android_Adreno6xx_Vulkan, [000005BA22A95240][000005BA22AD7800 50] Android_Adreno7xx, [000005B
A22A91180][000005BA22ADA000 50] Android_Adreno7xx_Vulkan, [000005BA22A93B80][000005BA22ADC800 50] Android_Mali_T6xx, [000005BA22A901C0][000005BA22AC2800 50] Android_Mali_T7xx, [000005BA22A95CC0][000005BA22AE0000 50] Android_Mali_T8xx, [000005BA22A92A00][000005BA22AE5000 50] Android_Mali_G71, [000005BA22A91500][000005BA22AE7800 50] Android_Mali_G72, [000005BA22A91A40][000005BA22AEA000 50] Android_Mali_G72_Vulkan, [000005BA22A91880][000005BA22AEC800 50] Android_Mali_G76, [000005BA22A93F00][000005BA22AD2800 50] Android_Mali_G76_Vulkan, [000005BA22A93100][000005BA22AF0000 50] Android_Mali_G77, [00
0005BA22A916C0][000005BA22AF5000 50] Android_Mali_G77_Vulkan, [000005BA22A95E80][000005BA22AF7800 50] Android_Mali_G78, [000005BA22A92F40][000005BA22AFA000 50] Android_Mali_G78_Vulkan, [000005BA22A95780][000005BA22AFC800 50] Android_Mali_G710, [000005BA22A96040][000005BA22AE2800 50] Android_Mali_G710_Vulkan, [000005BA22A91DC0][000005BA22B00000 50] Android_Xclipse_920, [000005BA22A92BC0][000005BA22B05000 50] Android_Xclipse_920_Vulkan, [000005BA22A96200][000005BA22B07800 50] Android_Vulkan_SM5, [000005BA22A92680][000005BA22B0A000 50] Android_PowerVR_G6xxx, [000005BA22A96E40][000005BA22B0C800 50
] Android_PowerVR_GT7xxx, [000005BA22A92140][000005BA22AF2800 50] Android_PowerVR_GE8xxx, [000005BA22A96740][000005BA22B10000 50] Android_PowerVR_GM9xxx, [000005BA22A97000][000005BA22B15000 50] Android_PowerVR_GM9xxx_Vulkan, [000005BA22A90540][000005BA22B17800 50] Android_TegraK1, [000005BA22A96900][000005BA22B1A000 50] Android_Unknown_Vulkan, [000005BA22A971C0][000005BA22B1C800 50] Oculus_Quest, [000005BA22A94D00][000005BA22B02800 50] Oculus_Quest2, [000005BA22A93640][000005BA22B20000 50] HoloLens,
LogCsvProfiler: Display: Metadata set : deviceprofile=“WindowsEditor”
LogTurnkeySupport: Turnkey Platform: Android: (Status=Invalid, Installed=, AutoSDK=, MinAllowed=r21a, MaxAllowed=r23a, Flags=“Platform_ValidHostPrerequisites”)
LogTurnkeySupport: Turnkey Platform: HoloLens: (Status=Valid, Installed=10.0.18362.0, AutoSDK=, MinAllowed=10.0.00000.0, MaxAllowed=10.9.99999.0, Flags=“InstalledSdk_ValidVersionExists”)
LogTurnkeySupport: Turnkey Platform: IOS: (Status=Invalid, Installed=, AutoSDK=, MinAllowed=1100.0.0.0, MaxAllowed=1399.0, Flags=“Platform_ValidHostPrerequisites”)
LogTurnkeySupport: Turnkey Platform: Linux: (Status=Invalid, Installed=, AutoSDK=, MinAllowed=v20_clang-13.0.1-centos7, MaxAllowed=v20_clang-13.0.1-centos7, Flags=“Platform_ValidHostPrerequisites”)
LogTurnkeySupport: Turnkey Platform: LinuxArm64: (Status=Invalid, Installed=, AutoSDK=, MinAllowed=v20_clang-13.0.1-centos7, MaxAllowed=v20_clang-13.0.1-centos7, Flags=“Platform_ValidHostPrerequisites”)
LogTurnkeySupport: Turnkey Platform: Win64: (Status=Valid, Installed=10.0.18362.0, AutoSDK=, MinAllowed=10.0.00000.0, MaxAllowed=10.9.99999.0, Flags=“InstalledSdk_ValidVersionExists”)
LogTexture: Display: Oodle Texture Encode Speed settings: Fast: RDO Off Lambda=0, Effort=Normal Final: RDO Off Lambda=0, Effort=Normal
LogMeshReduction: Using QuadricMeshReduction for automatic static mesh reduction
LogMeshReduction: Using SimplygonMeshReduction for automatic skeletal mesh reduction
LogMeshReduction: Using ProxyLODMeshReduction for automatic mesh merging
LogMeshReduction: No distributed automatic mesh merging module available
LogMeshMerging: No distributed automatic mesh merging module available
LogNetVersion: HoloLens2 1.0.0, NetCL: 19505902, EngineNetVer: 23, GameNetVer: 0 (Checksum: 3133971912)
LogSlate: Border
LogSlate: BreadcrumbButton
LogSlate: Default
LogSlate: Icons.Save
LogSlate: Icons.Toolbar.Settings
LogSlate: ListView
LogSlate: SoftwareCursor_CardinalCross
LogSlate: SoftwareCursor_Grab
LogSlate: TableView.DarkRow
LogSlate: TableView.Row
LogSlate: TreeView
SourceControl: Source control is disabled
SourceControl: Source control is disabled
SourceControl: Source control is disabled
LogUObjectArray: 22181 objects as part of root set at end of initial load.
LogUObjectAllocator: 6273240 out of 0 bytes used by permanent object pool.
LogUObjectArray: CloseDisregardForGC: 0/0 objects in disregard for GC pool
LogNiagaraDebuggerClient: Niagara Debugger Client Initialized | Session: 57A373314FE303BCCD37E4AAD4AFC758 | Instance: 0FE1BFC441A3D2646828B8A41D606B89 (DESKTOP-O9SLTRH-11868).
LogPython: Using Python 3.9.7
LogTcpMessaging: Initializing TcpMessaging bridge
LogUdpMessaging: Initializing bridge on interface 0.0.0.0:0 to multicast group 230.0.0.1:6666.
SourceControl: Source control is disabled
SourceControl: Source control is disabled
SourceControl: Source control is disabled
LogUProjectInfo: Found projects:
LogOpenImageDenoise: OIDN starting up
LogAndroidPermission: UAndroidPermissionCallbackProxy::GetInstance
LogAudioCaptureCore: Display: No Audio Capture implementations found. Audio input will be silent.
LogAudioCaptureCore: Display: No Audio Capture implementations found. Audio input will be silent.
LogCollectionManager: Loaded 0 collections in 0.001356 seconds
LogFileCache: Scanning file cache for directory ‘C:/Users/ahmad/OneDrive/Documents/Unreal Projects/HoloLens2/Saved/Collections/’ took 0.00s
LogFileCache: Scanning file cache for directory ‘C:/Users/ahmad/OneDrive/Documents/Unreal Projects/HoloLens2/Content/Developers/ahmad/Collections/’ took 0.00s
LogFileCache: Scanning file cache for directory ‘C:/Users/ahmad/OneDrive/Documents/Unreal Projects/HoloLens2/Content/Collections/’ took 0.00s
LogClass: Display: FloatProperty FUxtGrabPointerData::StartTime is not initialized properly. Module:UXTools File:Public/Interactions/UxtGrabTargetComponent.h
LogClass: Display: StructProperty FUxtFontCharacter::UVTransform is not initialized properly. Module:UXTools File:Private/Utils/UxtInternalFunctionLibrary.h
LogClass: Display: StructProperty FUxtFontCharacter::Size is not initialized properly. Module:UXTools File:Private/Utils/UxtInternalFunctionLibrary.h
LogClass: Display: EnumProperty FXRSimulationHandPoseKeyMapping::Hand is not initialized properly. Module:XRSimulation File:Public/XRSimulationRuntimeSettings.h
LogClass: Display: 4 Uninitialized script struct members found including 0 object properties
LogEngine: Initializing Engine…
LogHMD: Failed to enumerate extensions. Please check that you have a valid OpenXR runtime installed.
LogStats: UGameplayTagsManager::InitializeManager - 0.000 s
LogInit: Initializing FReadOnlyCVARCache
LogSubsystemCollection: Failed to initialize subsystem dependency (WorldPartitionSubsystem)
LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000
LogAIModule: Creating AISystem for world Untitled
LogAudio: Display: Initializing Audio Device Manager…
LogAudio: Display: Loading Default Audio Settings Objects…
LogAudio: Display: No default SoundConcurrencyObject specified (or failed to load).
LogAudio: Display: Registering Engine Module Parameter Interfaces…
LogAudio: Display: Audio Device Manager Initialized
LogAudio: Display: Creating Audio Device: Id: 1, Scope: Shared, Realtime: True
LogAudioMixer: Display: Audio Mixer Platform Settings:
LogAudioMixer: Display: Sample Rate: 48000
LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024
LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024
LogAudioMixer: Display: Number of buffers to queue: 2
LogAudioMixer: Display: Max Channels (voices): 0
LogAudioMixer: Display: Number of Async Source Workers: 0
LogAudio: Display: AudioDevice MaxSources: 32
LogAudio: Display: Audio Spatialization Plugin: None (built-in).
LogAudio: Display: Audio Reverb Plugin: None (built-in).
LogAudio: Display: Audio Occlusion Plugin: None (built-in).
LogAudioMixer: Display: Initializing audio mixer using platform API: ‘XAudio2’
LogAudioMixer: Display: Using Audio Hardware Device Speakers (Soundcore Motion Boom Stereo)
LogAudioMixer: Display: Initializing Sound Submixes…
LogAudioMixer: Display: Creating Master Submix ‘MasterSubmixDefault’
LogAudioMixer: Display: Creating Master Submix ‘MasterReverbSubmixDefault’
LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called. InstanceID=1
LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048, InstanceID=1
LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=1
LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=1
LogInit: FAudioDevice initialized.
LogAudio: Display: Audio Device (ID: 1) registered with world ‘Untitled’.
LogNetVersion: Set ProjectVersion to 1.0.0.0. Version Checksum will be recalculated on next use.
LogInit: Texture streaming: Enabled
LogAnalytics: Display: [UEEditor.Rocket.Release] APIServer = https://datarouter.ol.epicgames.com/. AppVersion = 5.0.3-20979098+++UE5+Release-5.0
LogEngineSessionManager: EngineSessionManager initialized
LogCsvProfiler: Display: Metadata set : largeworldcoordinates=“1”
LogLiveCoding: Display: Starting LiveCoding
LogLiveCoding: Display: LiveCodingConsole Arguments: UnrealEditor Win64 Development
LogLiveCoding: Display: First instance in process group “UE_HoloLens2_0xce3da36f”, spawning console
LogLiveCoding: Display: Waiting for server
LogLiveCoding: Display: Successfully initialized, removing startup thread
LogInit: Transaction tracking system initialized
BlueprintLog: New page: Editor Load
LocalizationService: Localization service is disabled
TimingProfiler: Initialize
TimingProfiler: OnSessionChanged
LoadingProfiler: Initialize
LoadingProfiler: OnSessionChanged
NetworkingProfiler: Initialize
NetworkingProfiler: OnSessionChanged
MemoryProfiler: Initialize
MemoryProfiler: OnSessionChanged
LogFileCache: Scanning file cache for directory ‘C:/Users/ahmad/OneDrive/Documents/Unreal Projects/HoloLens2/Content/’ took 0.04s
LogLevelSequenceEditor: LevelSequenceEditor subsystem initialized.
LogInit: Display: Engine is initialized. Leaving FEngineLoop::Init()
SourceControl: Source control is disabled
LogUnrealEdMisc: Loading editor; pre map load, took 10.359
Cmd: MAP LOAD FILE=”…/…/…/…/…/…/Users/ahmad/OneDrive/Documents/Unreal Projects/HoloLens2/Content/HoloLens/Level/HoloLens.umap" TEMPLATE=0 SHOWPROGRESS=1 FEATURELEVEL=3
LightingResults: New page: Lighting Build
LogWorld: UWorld::CleanupWorld for Untitled, bSessionEnded=true, bCleanupResources=true
LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
MapCheck: New page: Map Check
LightingResults: New page: Lighting Build
LogAudio: Display: Audio Device unregistered from world ‘None’.
LogUObjectHash: Compacting FUObjectHashTables data took 0.45ms
LogAudio: Display: Audio Device (ID: 1) registered with world ‘HoloLens’.
LogSubsystemCollection: Failed to initialize subsystem dependency (WorldPartitionSubsystem)
LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000
LogAIModule: Creating AISystem for world HoloLens
LogEditorServer: Finished looking for orphan Actors (0.000 secs)
LogUObjectHash: Compacting FUObjectHashTables data took 0.44ms
Cmd: MAP CHECKDEP NOCLEARLOG
MapCheck: Map check complete: 0 Error(s), 0 Warning(s), took 0.2ms to complete.
LogFileHelpers: Loading map ‘HoloLens’ took 0.046
LogUnrealEdMisc: Total Editor Startup Time, took 10.416
LogShaderCompilers: Display: ================================================
LogShaderCompilers: Display: === FShaderJobCache stats ===
LogShaderCompilers: Display: Total job queries 0, among them cache hits 0 (0.00%)
LogShaderCompilers: Display: Tracking 0 distinct input hashes that result in 0 distinct outputs (0.00%)
LogShaderCompilers: Display: RAM used: 0.00 MB (0.00 GB) of 819.20 MB (0.80 GB) budget. Usage: 0.00%
LogShaderCompilers: Display: === Shader Compilation stats ===
LogShaderCompilers: Display: Shaders Compiled: 0
LogShaderCompilers: Display: Jobs assigned 0, completed 0 (0.00%)
LogShaderCompilers: Display: Time at least one job was in flight (either pending or executed): 0.00 s
LogShaderCompilers: Display: ================================================
LogSlate: The tab “LevelEditorToolBar” attempted to spawn in layout ‘LevelEditor_Layout_v1.8’ but failed for some reason. It will not be displayed.
LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
LogPakFile: Display: Mounted Pak file ‘C:/Program Files/Epic Games/UE_5.0/FeaturePacks/StarterContent.upack’, mount point: ‘root:/’
LogPakFile: Display: Mount point: ‘root:/’ is not mounted to a valid Root Path yet, assets in this pak file may not be accessible until a corresponding UFS Mount Point is added through FPackageName::RegisterMountPoint.
LogPakFile: Display: Mounted Pak file ‘C:/Program Files/Epic Games/UE_5.0/FeaturePacks/TP_FirstPerson.upack’, mount point: ‘root:/’
LogPakFile: Display: Mount point: ‘root:/’ is not mounted to a valid Root Path yet, assets in this pak file may not be accessible until a corresponding UFS Mount Point is added through FPackageName::RegisterMountPoint.
LogPakFile: Display: Mounted Pak file ‘C:/Program Files/Epic Games/UE_5.0/FeaturePacks/TP_FirstPersonBP.upack’, mount point: ‘root:/’
LogPakFile: Display: Mount point: ‘root:/’ is not mounted to a valid Root Path yet, assets in this pak file may not be accessible until a corresponding UFS Mount Point is added through FPackageName::RegisterMountPoint.
LogPakFile: Display: Mounted Pak file ‘C:/Program Files/Epic Games/UE_5.0/FeaturePacks/TP_HandheldARBP.upack’, mount point: ‘root:/’
LogPakFile: Display: Mount point: ‘root:/’ is not mounted to a valid Root Path yet, assets in this pak file may not be accessible until a corresponding UFS Mount Point is added through FPackageName::RegisterMountPoint.
LogPakFile: Display: Mounted Pak file ‘C:/Program Files/Epic Games/UE_5.0/FeaturePacks/TP_ThirdPerson.upack’, mount point: ‘root:/’
LogPakFile: Display: Mount point: ‘root:/’ is not mounted to a valid Root Path yet, assets in this pak file may not be accessible until a corresponding UFS Mount Point is added through FPackageName::RegisterMountPoint.
LogPakFile: Display: Mounted Pak file ‘C:/Program Files/Epic Games/UE_5.0/FeaturePacks/TP_ThirdPersonBP.upack’, mount point: ‘root:/’
LogPakFile: Display: Mount point: ‘root:/’ is not mounted to a valid Root Path yet, assets in this pak file may not be accessible until a corresponding UFS Mount Point is added through FPackageName::RegisterMountPoint.
LogPakFile: Display: Mounted Pak file ‘C:/Program Files/Epic Games/UE_5.0/FeaturePacks/TP_TopDown.upack’, mount point: ‘root:/’
LogPakFile: Display: Mount point: ‘root:/’ is not mounted to a valid Root Path yet, assets in this pak file may not be accessible until a corresponding UFS Mount Point is added through FPackageName::RegisterMountPoint.
LogPakFile: Display: Mounted Pak file ‘C:/Program Files/Epic Games/UE_5.0/FeaturePacks/TP_TopDownBP.upack’, mount point: ‘root:/’
LogPakFile: Display: Mount point: ‘root:/’ is not mounted to a valid Root Path yet, assets in this pak file may not be accessible until a corresponding UFS Mount Point is added through FPackageName::RegisterMountPoint.
LogPakFile: Display: Mounted Pak file ‘C:/Program Files/Epic Games/UE_5.0/FeaturePacks/TP_VehicleAdvBP.upack’, mount point: ‘root:/’
LogPakFile: Display: Mount point: ‘root:/’ is not mounted to a valid Root Path yet, assets in this pak file may not be accessible until a corresponding UFS Mount Point is added through FPackageName::RegisterMountPoint.
LogPakFile: Display: Mounted Pak file ‘C:/Program Files/Epic Games/UE_5.0/FeaturePacks/TP_VirtualRealityBP.upack’, mount point: ‘root:/’
LogPakFile: Display: Mount point: ‘root:/’ is not mounted to a valid Root Path yet, assets in this pak file may not be accessible until a corresponding UFS Mount Point is added through FPackageName::RegisterMountPoint.
LogFeaturePack: Error: Error in Feature pack C:/Program Files/Epic Games/UE_5.0/FeaturePacks/TP_VirtualRealityBP.upack. Failed to parse manifest: Invalid Json Token. Line: 43 Ch: 4
LogSlate: Took 0.000221 seconds to synchronously load lazily loaded font ‘…/…/…/Engine/Content/Slate/Fonts/Roboto-Regular.ttf’ (155K)
LogSlate: Took 0.000167 seconds to synchronously load lazily loaded font ‘…/…/…/Engine/Content/Slate/Fonts/Roboto-Bold.ttf’ (160K)
LogSlate: Took 0.000444 seconds to synchronously load lazily loaded font ‘…/…/…/Engine/Content/Editor/Slate/Fonts/FontAwesome.ttf’ (139K)
LogSlate: Took 0.000759 seconds to synchronously load lazily loaded font ‘…/…/…/Engine/Content/Slate/Fonts/Roboto-Italic.ttf’ (157K)
LogSlate: Took 0.000401 seconds to synchronously load lazily loaded font ‘…/…/…/Engine/Content/Slate/Fonts/DroidSansMono.ttf’ (77K)
LogViewport: Scene viewport resized to 2197x802, mode Windowed.
LogRenderer: Warning: Deprectaed CVar r.BasePassOutputsVelocity is set to 0. Remove and use r.VelocityOutputPass instead.
LogStall: Startup…
LogStall: Startup complete.
LogLoad: (Engine Initialization) Total time: 11.23 seconds
LogLoad: (Engine Initialization) Total Blueprint compile time: 0.00 seconds
LogAssetRegistry: Asset discovery search completed in 7.7353 seconds
LogCollectionManager: Fixed up redirectors for 0 collections in 0.000002 seconds (updated 0 objects)
LogContentStreaming: Texture pool size now 1000 MB
LogSlate: Took 0.000446 seconds to synchronously load lazily loaded font ‘…/…/…/Engine/Content/Slate/Fonts/Roboto-Light.ttf’ (167K)
LogTurnkeySupport: Display: Adding device menu item for DESKTOP-O9SLTRH
LogTurnkeySupport: Running Turnkey device detection: ’ -ScriptsForProject=“C:/Users/ahmad/OneDrive/Documents/Unreal Projects/HoloLens2/HoloLens2.uproject” Turnkey -utf8output -WaitForUATMutex -command=VerifySdk -ReportFilename=“C:/Users/ahmad/OneDrive/Documents/Unreal Projects/HoloLens2/Intermediate/TurnkeyReport_1.log” -log=“C:/Users/ahmad/OneDrive/Documents/Unreal Projects/HoloLens2/Intermediate/TurnkeyLog_1.log” -project=“C:/Users/ahmad/OneDrive/Documents/Unreal Projects/HoloLens2/HoloLens2.uproject” -Device=Win64@DESKTOP-O9SLTRH’
LogMonitoredProcess: Running Serialized UAT: [ cmd.exe /c ““C:/Program Files/Epic Games/UE_5.0/Engine/Build/BatchFiles/RunUAT.bat” -ScriptsForProject=“C:/Users/ahmad/OneDrive/Documents/Unreal Projects/HoloLens2/HoloLens2.uproject” Turnkey -utf8output -WaitForUATMutex -command=VerifySdk -ReportFilename=“C:/Users/ahmad/OneDrive/Documents/Unreal Projects/HoloLens2/Intermediate/TurnkeyReport_1.log” -log=“C:/Users/ahmad/OneDrive/Documents/Unreal Projects/HoloLens2/Intermediate/TurnkeyLog_1.log” -project=“C:/Users/ahmad/OneDrive/Documents/Unreal Projects/HoloLens2/HoloLens2.uproject” -Device=Win64
@DESKTOP-O9SLTRH” -nocompile ]
LogTurnkeySupport: Completed device detection: Code = 0
LogTurnkeySupport: Turnkey Device: Win64@DESKTOP-O9SLTRH: (Name=DESKTOP-O9SLTRH, Status=Valid, Installed=10.0.19045.0, MinAllowed=10.0.18362.0, MaxAllowed=, Flags=“Device_InstallSoftwareValid”)
LogUObjectHash: Compacting FUObjectHashTables data took 0.36ms
LogTurnkeySupport: Project requires temp target (UXTools plugin is enabled)
LogLauncherProfile: Unable to use promoted target - …/…/…/…/…/…/Users/ahmad/OneDrive/Documents/Unreal Projects/HoloLens2/Binaries/HoloLens/UnrealGame-HoloLens-Shipping.target does not exist.
LogMonitoredProcess: Running Serialized UAT: [ cmd.exe /c ““C:/Program Files/Epic Games/UE_5.0/Engine/Build/BatchFiles/RunUAT.bat” -ScriptsForProject=“C:/Users/ahmad/OneDrive/Documents/Unreal Projects/HoloLens2/HoloLens2.uproject” Turnkey -command=VerifySdk -platform=HoloLens -UpdateIfNeeded -EditorIO -EditorIOPort=54813 -project=“C:/Users/ahmad/OneDrive/Documents/Unreal Projects/HoloLens2/HoloLens2.uproject” BuildCookRun -nop4 -utf8output -nocompileeditor -skipbuildeditor -cook -project=“C:/Users/ahmad/OneDrive/Documents/Unreal Projects/HoloLens2/HoloLens2.uproject” -unrealexe=“C:\Program
Files\Epic Games\UE_5.0\Engine\Binaries\Win64\UnrealEditor-Cmd.exe” -platform=HoloLens -ddc=InstalledDerivedDataBackendGraph -installed -stage -archive -package -build -compressed -iostore -pak -prereqs -archivedirectory=“C:/Users/ahmad/OneDrive/Desktop/shipping project”” -nocompile ]
UATHelper: Packaging (HoloLens): Running AutomationTool…
UATHelper: Packaging (HoloLens): Parsing command line: -ScriptsForProject=“C:/Users/ahmad/OneDrive/Documents/Unreal Projects/HoloLens2/HoloLens2.uproject” Turnkey -command=VerifySdk -platform=HoloLens -UpdateIfNeeded -EditorIO -EditorIOPort=54813 -project=“C:/Users/ahmad/OneDrive/Documents/Unreal Projects/HoloLens2/HoloLens2.uproject” BuildCookRun -nop4 -utf8output -nocompileeditor -skipbuildeditor -cook -project=“C:/Users/ahmad/OneDrive/Documents/Unreal Projects/HoloLens2/HoloLens2.uproject” -unrealexe=“C:\Program Files\Epic Games\UE_5.0\Engine\Binaries\Win64\UnrealEditor-Cmd.exe” -platform=H
oloLens -ddc=InstalledDerivedDataBackendGraph -installed -stage -archive -package -build -compressed -iostore -pak -prereqs -archivedirectory=“C:/Users/ahmad/OneDrive/Desktop/shipping project” -nocompile
UATHelper: Packaging (HoloLens): Log location: C:\Users\ahmad\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_5.0\Log.txt
UATHelper: Packaging (HoloLens): Installed Sdk validity:
UATHelper: Packaging (HoloLens): HoloLens: (Status=Valid, Installed=10.0.18362.0, AutoSDK=, MinAllowed=10.0.00000.0, MaxAllowed=10.9.99999.0, Flags=“InstalledSdk_ValidVersionExists”)
UATHelper: Packaging (HoloLens): Scanning for envvar changes…
UATHelper: Packaging (HoloLens): … done!
UATHelper: Packaging (HoloLens): Cleaning Temp Paths…
UATHelper: Packaging (HoloLens): BUILD SUCCESSFUL
UATHelper: Packaging (HoloLens): Setting up ProjectParams for C:\Users\ahmad\OneDrive\Documents\Unreal Projects\HoloLens2\HoloLens2.uproject
UATHelper: Packaging (HoloLens): HoloLens2.uproject requires a temporary target.cs to be generated (overriden by target platform)
UATHelper: Packaging (HoloLens): ********** BUILD COMMAND STARTED **********
UATHelper: Packaging (HoloLens): Running: C:\Program Files\Epic Games\UE_5.0\Engine\Binaries\DotNET\UnrealBuildTool\UnrealBuildTool.exe HoloLens2 HoloLens Development -Project=“C:\Users\ahmad\OneDrive\Documents\Unreal Projects\HoloLens2\HoloLens2.uproject” “C:\Users\ahmad\OneDrive\Documents\Unreal Projects\HoloLens2\HoloLens2.uproject” -NoUBTMakefiles -remoteini=“C:\Users\ahmad\OneDrive\Documents\Unreal Projects\HoloLens2” -Architecture=x64 -Manifest=“C:\Users\ahmad\OneDrive\Documents\Unreal Projects\HoloLens2\Intermediate\Build\Manifest.xml” -NoHotReload -log=“C:\Users\ahmad\AppData\Roaming
\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_5.0\UBT-HoloLens2-HoloLens-Development.txt”
UATHelper: Packaging (HoloLens): Log file: C:\Users\ahmad\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_5.0\UBT-HoloLens2-HoloLens-Development.txt
UATHelper: Packaging (HoloLens): Using x64 architecture for deploying to HoloLens device
UATHelper: Packaging (HoloLens): Building using Windows SDK version 10.0.18362.0 for HoloLens and compiler VisualStudio2019 14.29.30158
LogTurnkeySupport: Display: Adding device menu item for DESKTOP-O9SLTRH
LogDebuggerCommands: Repeating last play command: Selected Viewport
LogPlayLevel: PlayLevel: No blueprints needed recompiling
PIE: New page: PIE session: HoloLens (Jan 18, 2025, 10:19:25 PM)
LogOnline: OSS: Created online subsystem instance for: NULL
LogOnline: OSS: TryLoadSubsystemAndSetDefault: Loaded subsystem for module [NULL]
LogPlayLevel: Creating play world package: /Game/HoloLens/Level/UEDPIE_0_HoloLens
LogPlayLevel: PIE: StaticDuplicateObject took: (0.003314s)
LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/HoloLens/Level/HoloLens.HoloLens to /Game/HoloLens/Level/UEDPIE_0_HoloLens.HoloLens (0.003596s)
LogSubsystemCollection: Failed to initialize subsystem dependency (WorldPartitionSubsystem)
LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000
LogAIModule: Creating AISystem for world HoloLens
LogPlayLevel: PIE: World Init took: (0.002102s)
LogUObjectHash: Compacting FUObjectHashTables data took 0.42ms
LogAudio: Display: Creating Audio Device: Id: 2, Scope: Unique, Realtime: True
LogAudioMixer: Display: Audio Mixer Platform Settings:
LogAudioMixer: Display: Sample Rate: 48000
LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024
LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024
LogAudioMixer: Display: Number of buffers to queue: 2
LogAudioMixer: Display: Max Channels (voices): 0
LogAudioMixer: Display: Number of Async Source Workers: 0
LogAudio: Display: AudioDevice MaxSources: 32
LogAudio: Display: Audio Spatialization Plugin: None (built-in).
LogAudio: Display: Audio Reverb Plugin: None (built-in).
LogAudio: Display: Audio Occlusion Plugin: None (built-in).
LogAudioMixer: Display: Initializing audio mixer using platform API: ‘XAudio2’
LogAudioMixer: Display: Using Audio Hardware Device Speakers (Soundcore Motion Boom Stereo)
LogAudioMixer: Display: Initializing Sound Submixes…
LogAudioMixer: Display: Creating Master Submix ‘MasterSubmixDefault’
LogAudioMixer: Display: Creating Master Submix ‘MasterReverbSubmixDefault’
LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called. InstanceID=2
LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048, InstanceID=2
LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=2
LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=2
LogInit: FAudioDevice initialized.
LogAudio: Display: Audio Device (ID: 2) registered with world ‘HoloLens’.
LogLoad: Game class is ‘BP_ARGameMode_C’
LogWorld: Bringing World /Game/HoloLens/Level/UEDPIE_0_HoloLens.HoloLens up for play (max tick rate 0) at 2025.01.18-19.19.26
LogWorld: Bringing up level for play took: 0.001628
LogOnline: OSS: Created online subsystem instance for: :Context_1
LogViewport: Display: Player bShowMouseCursor Changed, False → True
LogLinker: Warning: Asset ‘/UXTools/XRSimulation/HandAnimBlueprint’ has been saved with empty engine version. The asset will be loaded but may be incompatible.
PIE: Server logged in
PIE: Play in editor total start time 0.952 seconds.
LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
LogWorld: BeginTearingDown for /Game/HoloLens/Level/UEDPIE_0_HoloLens
LogWorld: UWorld::CleanupWorld for HoloLens, bSessionEnded=true, bCleanupResources=true
LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
LogPlayLevel: Display: Shutting down PIE online subsystems
LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
LogAudio: Display: Audio Device unregistered from world ‘None’.
LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=2
LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=2
LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
LogUObjectHash: Compacting FUObjectHashTables data took 0.57ms
LogPlayLevel: Display: Destroying online subsystem :Context_1
UATHelper: Packaging (HoloLens): Parsing headers for HoloLens2
UATHelper: Packaging (HoloLens): Running UnrealHeaderTool “C:\Users\ahmad\OneDrive\Documents\Unreal Projects\HoloLens2\HoloLens2.uproject” “C:\Users\ahmad\OneDrive\Documents\Unreal Projects\HoloLens2\Intermediate\Build\HoloLens\x64\HoloLens2\Development\HoloLens2.uhtmanifest” -LogCmds=“loginit warning, logexit warning, logdatabase error” -Unattended -WarningsAsErrors -abslog=“C:\Users\ahmad\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_5.0\UHT-HoloLens2-HoloLens-Development.txt” -installed
UATHelper: Packaging (HoloLens): Reflection code generated for HoloLens2 in 1.7174054 seconds
UATHelper: Packaging (HoloLens): Writing manifest to C:\Users\ahmad\OneDrive\Documents\Unreal Projects\HoloLens2\Intermediate\Build\Manifest.xml
UATHelper: Packaging (HoloLens): Building HoloLens2…
UATHelper: Packaging (HoloLens): Using Visual Studio 2019 14.29.30158 toolchain (C:\Program Files (x86)\Microsoft Visual Studio\2019\Community\VC\Tools\MSVC\14.29.30133) and Windows 10.0.18362.0 SDK (C:\Program Files (x86)\Windows Kits\10).
UATHelper: Packaging (HoloLens): [Adaptive Build] Excluded from HoloLens2 unity file: HoloLens2.cpp
UATHelper: Packaging (HoloLens): Determining max actions to execute in parallel (8 physical cores, 8 logical cores)
UATHelper: Packaging (HoloLens): Executing up to 8 processes, one per physical core
UATHelper: Packaging (HoloLens): Requested 1.5 GB free memory per action, 2.55 GB available: limiting max parallel actions to 1
UATHelper: Packaging (HoloLens): Building 4 actions with 1 process…
UATHelper: Packaging (HoloLens): [1/4] Compile SharedPCH.Core.ShadowErrors.cpp
UATHelper: Packaging (HoloLens): [2/4] Compile HoloLens2.cpp
UATHelper: Packaging (HoloLens): [3/4] Link HoloLens2x64.exe
UATHelper: Packaging (HoloLens): Creating library C:\Users\ahmad\OneDrive\Documents\Unreal Projects\HoloLens2\Binaries\HoloLens\HoloLens2x64.lib and object C:\Users\ahmad\OneDrive\Documents\Unreal Projects\HoloLens2\Binaries\HoloLens\HoloLens2x64.exp
UATHelper: Packaging (HoloLens): [4/4] WriteMetadata HoloLens2-HoloLens-Developmentx64.target
UATHelper: Packaging (HoloLens): Total time in Parallel executor: 15.96 seconds
UATHelper: Packaging (HoloLens): Deploying HoloLens2 HoloLens Development…
UATHelper: Packaging (HoloLens): Prepping HoloLens2 for deployment to HoloLens
UATHelper: Packaging (HoloLens): WIndex Pass Completed.
UATHelper: Packaging (HoloLens): Language Qualifiers: en
UATHelper: Packaging (HoloLens): Finished building
UATHelper: Packaging (HoloLens): Version: 1.0
UATHelper: Packaging (HoloLens): Resource Map Name: DASHoloLens
UATHelper: Packaging (HoloLens): Named Resources: 14
UATHelper: Packaging (HoloLens): Resource Candidates: 18
UATHelper: Packaging (HoloLens): Successfully Completed
UATHelper: Packaging (HoloLens): HoloLensDeploy.DeployHelper_DeleteFile(C:\Users\ahmad\OneDrive\Documents\Unreal Projects\HoloLens2\Binaries\HoloLens\HoloLens2_HoloLens_Development_x64.appx)
UATHelper: Packaging (HoloLens): AppX successfully packaged to ‘HoloLens2_HoloLens_Development_x64.appx’
UATHelper: Packaging (HoloLens): HoloLens deployment preparation took 10.50 seconds
UATHelper: Packaging (HoloLens): Total execution time: 40.63 seconds
UATHelper: Packaging (HoloLens): Took 40.7105591s to run UnrealBuildTool.exe, ExitCode=0
UATHelper: Packaging (HoloLens): Running: C:\Program Files\Epic Games\UE_5.0\Engine\Binaries\DotNET\UnrealBuildTool\UnrealBuildTool.exe HoloLens2 HoloLens Development -Project=“C:\Users\ahmad\OneDrive\Documents\Unreal Projects\HoloLens2\HoloLens2.uproject” “C:\Users\ahmad\OneDrive\Documents\Unreal Projects\HoloLens2\HoloLens2.uproject” -NoUBTMakefiles -remoteini=“C:\Users\ahmad\OneDrive\Documents\Unreal Projects\HoloLens2” -Architecture=arm64 -Manifest=“C:\Users\ahmad\OneDrive\Documents\Unreal Projects\HoloLens2\Intermediate\Build\Manifest.xml” -NoHotReload -log=“C:\Users\ahmad\AppData\Roami
ng\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_5.0\UBT-HoloLens2-HoloLens-Development_2.txt”
UATHelper: Packaging (HoloLens): Log file: C:\Users\ahmad\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_5.0\UBT-HoloLens2-HoloLens-Development_2.txt
UATHelper: Packaging (HoloLens): WARNING: Visual Studio 2019 is installed, but is missing the C++ toolchain. Please verify that the “MSVC v142 - VS 2019 C++ ARM64 build tools (Latest)” component is selected in the Visual Studio 2019 installation options.
UATHelper: Packaging (HoloLens): Using ARM64 architecture for deploying to HoloLens device
PackagingResults: Warning: Visual Studio 2019 is installed, but is missing the C++ toolchain. Please verify that the “MSVC v142 - VS 2019 C++ ARM64 build tools (Latest)” component is selected in the Visual Studio 2019 installation options.
UATHelper: Packaging (HoloLens): ERROR: Visual Studio 2019 ARM64 must be installed in order to build this target.
PackagingResults: Error: Visual Studio 2019 ARM64 must be installed in order to build this target.
UATHelper: Packaging (HoloLens): Took 0.8893719s to run UnrealBuildTool.exe, ExitCode=6
UATHelper: Packaging (HoloLens): UnrealBuildTool failed. See log for more details. (C:\Users\ahmad\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_5.0\UBT-HoloLens2-HoloLens-Development_2.txt)
UATHelper: Packaging (HoloLens): AutomationTool executed for 0h 0m 43s
UATHelper: Packaging (HoloLens): AutomationTool exiting with ExitCode=6 (6)
UATHelper: Packaging (HoloLens): Updating environment variables set by a Turnkey sub-process
UATHelper: Packaging (HoloLens): The system cannot find the path specified.
UATHelper: Packaging (HoloLens): The system cannot find the path specified.
LogDerivedDataCache: C:/Users/ahmad/AppData/Local/UnrealEngine/Common/DerivedDataCache: Maintenance finished in +00:00:00.142 and deleted 0 file(s) with total size 0 MiB.
LogEditorViewport: Clicking Background
LogViewport: Scene viewport resized to 826x357, mode Windowed.

Fixed using visual studio 2019 all optional C++ selected extra 10GB
but still why is it saying this :

LogLinker: Warning: Asset ‘/UXTools/XRSimulation/HandAnimBlueprint’ has been saved with empty engine version. The asset will be loaded but may be incompatible

.