In this course from Epic Online Learning, we walk through the fundamentals of Materials. Learn how to use Material nodes to craft a Material, apply unique Materials to Actors through Material Instances, and make Material creation easier with Material Functions. Come discover how to make creating exceptional Materials simpler than ever!
https://dev.epicgames.com/community/learning/courses/mLX/unreal-engine-fundamentals-of-materials
thank you, this course is amazing, need to learn more about material function more, is really convinient and smart to recycle
Is there a easy way to make a Material texture/tiling relative to the world, so it stays the same size independent of the objects size? I found a way in the BP, but this seems to not work with complicated textures