Course: FBX Data Ingestion

Apply the basics of Static Mesh file import using the FBX file format. This file type is the most common way of importing models into Unreal Engine and works well when building assets one at a time. The course touches on topics such as System Units conversion, Pivot Points, Collisions, LODs and more.

At the end of this course, you will be able to:

  • Import Static Meshes and discover the options of the FBX Import dialog box

  • Utilize Unreal Engine’s Modeling tools to make minor adjustments inside of the engine

  • Organize Texture and Lightmap UVs in both DCC apps and inside of Unreal Engine

  • Generate Collision objects in both your DCC app and inside of Unreal Engine

  • Store LODs in the FBX file or generate them at import time

  • Import Skeletal Meshes

  • Utilize the FBX Full Scene Import option to import fully assembled scenes

    https://dev.epicgames.com/community/learning/courses/Lre/unreal-engine-fbx-data-ingestion