Course: Exploring Level Design for Game Development

You are right, level design is not changed much.

After watching your great tutorial I can do level design and even make a fully working tiny 3d game (in UE5) following your tutorials, but still have no clue about best practices, like naming convention for file and folder, methods, blueprints and materials or where each asset supposed to go.

These are skills that are passed to juniors in studios, however for someone like me who works in a different industry or even in IT and making games in our spare time, finding this kind of information is very hard, specially when we don’t even know the name of that thing, to search for.

This is where people like you come to help and give us a push and I thank you for that.

I watched following video in Unreal YouTube channel and figured I’m doing so many things wrong, I would love to see one of you experienced guys make a tutorial on how to start making open world like these, what are the steps, until all the assets go into game.