This course covers the fundamental steps in prototyping game levels, demonstrating how to build basic level geometry for blockouts using a variety of methods.
https://dev.epicgames.com/community/learning/courses/rQ/unreal-engine-exploring-level-design-for-game-development
DO you do voiceovers for text to speech programs
ish you guys would update those courses and stuff for 5.1
@Ice-Frostmoore you can download the project for version 4.26 and then convert it to 5.1
This video is still showing the old layout as it’s not for the latest 5.1 version. It’s not hard to make a replacement video for these. A little effort goes a long way
Lots of great, useful information in this series! Thank you so much, Patrick!
I’m sure I didn’t miss any of the 7 videos in this course, but I don’t seem to be able to find how those one way doors are created, shown in 1:20 slide in “review of the course”
Honestly, for Level Design needs the methods detailed in this course haven’t changed fundamentally in UE5.
I assume you mean the static meshes displaying red and green dev materials:
Those are just instances of the static meshes made in the course - wall meshes aligned to block the door frames shown in the course, and then dev materials applied.
You are right, level design is not changed much.
After watching your great tutorial I can do level design and even make a fully working tiny 3d game (in UE5) following your tutorials, but still have no clue about best practices, like naming convention for file and folder, methods, blueprints and materials or where each asset supposed to go.
These are skills that are passed to juniors in studios, however for someone like me who works in a different industry or even in IT and making games in our spare time, finding this kind of information is very hard, specially when we don’t even know the name of that thing, to search for.
This is where people like you come to help and give us a push and I thank you for that.
I watched following video in Unreal YouTube channel and figured I’m doing so many things wrong, I would love to see one of you experienced guys make a tutorial on how to start making open world like these, what are the steps, until all the assets go into game.
Michael Allar has a very thorough style guide of conventions: GitHub - Allar/ue5-style-guide: An attempt to make Unreal Engine 4 projects more consistent
Hello,
thank you so much for this course! But I have a question: Is it possible to get these “three basic kinds of developer materials” by a link which I didn’t find yet or is there a course about how to create them by myself OR DID I MISS this part in that course?
Thanks in advance
No there is no instruction about creating the developer materials. They were supplied as part of the course, but only as a demonstration of what level designers should use in blockouts. Creating materials is not normally within the scope of level design.
Thank you very much, I wanted to add that I found these “Basic Materials” in the next course “Creating a Level Blockout for Game Development” and was able to migrate without any problems. I think that these are simply missing (for whatever reason) in the example project. But again: Your course is really great - clear pronunciation, structured, but it’s a little difficult to find out that there are other courses that are related/based on it. The second course is no less good - quite the opposite.
Next/2nd course:
Creating a Level Blockout for Game Development in UE Online Learning - UE Marketplace (unrealengine.com)
Oh sorry I misread your original post. I somehow missed that you were not able to get the material assets from the course. I am not sure why you were not able to see them- I see them included in the “Exploring” Marketplace download:
About the crouch mechanic, what input or key is associated with crouch? My character doesn’t seem to crouch. I took a look at the blueprint graph of the character that is used in this course and couldn’t understand which key is assigned for the crouch.
I appreciate your help, thanks!
You can always check the “Input” category of “Project settings” to find that information. This particular project uses the legacy input mappings (because it was begun in v4.27) that have been replaced in UE 5.0 by “Enhanced Input”.
In this particular case, I did not even assign a keyboard mapping - everything I work on requires a controller, so I tend to only map controller buttons.
Thank you so much, I changed the settings and assigned a key for crouch in the Action Mapping.
Is there a way to keep the lighting when, doing show selected only. In UE 5.1 the lights turn off and its all goes dark. When you did it this did not seem to be a problem. Is there a specific setting for this ?
this is good basic level design for gameplay