In “Dynamic Audio”, Richard Stevens & Dave Raybould will guide you through how to use audio in response to dynamic game events and conditions.
https://dev.epicgames.com/community/learning/courses/Eq/unreal-engine-dynamic-audio
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Physics 01 - Velocity to Volume
Hey, when using “normalize to range” I dont get values between 0-1. The force variable (print to string) is 30 or 90 but never in a range of 0-1 ? Am I missing something?
Late, but if I’m understanding the way the node works from the docs here, one needs to configure the bounds of the range (min and max) appropriately, specific to the particular value being input, in order to get a proper normalized (0-1) value, if that is the goal.
In the example given in the course, the speed was shown to max out at around 400; therefore with a range of 0-400, a speed whose value could only be 0-400 would then normalize to 0-1.