Course: Creating a Simple Water Material

Blend normal maps with a blend angle corrected normals node.
Set up complex translucent shaders with tessellation and displacements.
Animate a texture using a panner node.
Create a custom rotator to animate the texture.

https://dev.epicgames.com/community/learning/courses/Zd9/unreal-engine-creating-a-simple-water-material

Since some of the effects used here [material tessellation/displacement] no longer seem to be available in UE5, is there a chance this might get updated?

side talk: It would be really interesting to see ‘Epic’ official implementations of ‘water’ for different platform requirements. ex. a version done at highest quality though perhaps not runtime viable, through to mobile.

im happy for spending time with this course it is good for beginners who want to learn and thank you so much