Course: Creating a Level Blockout for Game Development

In this course, you’ll learn how to build a fully playable 3D space, from initial planning in 2D and rough blocking out using primitive Static Meshes, through adding more detailed geometry and final refinements like lighting and collisions.

https://dev.epicgames.com/community/learning/courses/D3/unreal-engine-creating-a-level-blockout-for-game-development

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Hello! Where could we find the “Introduction to Level Design for Game Development” course?

Actually, I just found it!

Has a different title. Thanks for the excellent learning content!!!

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Thank you for the feedback, we’re glad to see you found the course! Our teams are always working to make our courses more discoverable.

– Kevin, Epic Online Learning

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I love all three courses on this level designing and the whole show and tell how to do a blockout of a level! They are incredibly useful/helpful.

I’d love to see more content like this but with UE5 features.

Thank you for sharing your feedback. We will have more Level Design and Unreal Engine 5 content coming in the future. In the meantime, we would encourage you to check out these related courses to the Level Design series that you may find helpful.

This course focuses on taking the level block out into an art pass.

This course focuses on adding gameplay elements to the layout.

-Justin, Epic Online Learning

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This course is easily used with Unreal Engine 5+ as well, just select the version when opening the project

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I have been working as a software developer all my professional career but not in Games industry, I am trying to learn UE, and after watched a lot of videos of blueprints and C++; I found these about level design very interesting.

The level exposed here is really good, and the info about how to do it very useful ex. you are doing a building copying and pasting walls using Alt, if a window is needed just change the static mesh after the wall have been duplicated and moved using alt, until now I have been losing time/effort just bringing a new wall with window to the view port and put it in place, when I saw the tip in this video I knew it will save a lot of time in the future!

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Another great series! I found Patrick’s description of his reasoning process during the blockout very interesting and helpful.

this is a great course :slight_smile:

It would be nice if you have included list of the course requirements on top of the same tutorial page

I had hard time finding the required courses too.

Tried finding them in by looking at list of all published content, and it was even worse, content from all languages are listed in same place making it over 1000 items/

Are there any icon packs or assets to help make a professional-level map like Patrick? I would like to level up the presentation aspect for my portfolio showcase

Sorry that was hard to locate, I don’t think the folks who run the Epic Games Dev Community have the website configured to include that information.
Pre-requisite courses are mentioned in the intro video to each course however.

I made a custom showcase on my author page that outlines all the LD courses in order:

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Are you referring to proxy meshes? If you are creating an LD portfolio then you really don’t need much beyond what I made and used for this course.
Art is typically used sparingly in an LD blockout, only getting more specific if the LD really wants the environmental narrative to be more apparent.

Thank you very much, This is a lot easier, to follow now

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