Starting from their foundation in Blueprint and understanding the fundamentals of C++, we’ll take the learner through a process of converting a Blueprint project to C++. Through that journey, they will learn the core concepts and best practices of using C++ in Unreal Engine.
https://dev.epicgames.com/community/learning/courses/KJ/unreal-engine-converting-blueprint-to-c
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I could not get the NotfiyQuestActor(AActor* Actor) function to work in blueprint unless i added BlueprintCallable in the UFUNCTION. This Important detail is missing in the tutorial video.
However, I am running version 4.27, so it might be an issue there. Hope this helps someone else frustrated with this issue.
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It seems when changing the completed quest info function he was updating the deprecated list instead of the new list we created.
Edit: Looks like he caught it