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Iām having issues with part 3 of the beginner section. Iām using Unreal 5.6
In our example, the key point is that bManualAttachment needs to be false because we donāt want the spline to move together with the character . In other words, it will be part of the character but not follow it.
In the code itās set to true.
If bManualAttachment is set to true, the Blueprint complains that the LocatorComponent hasnāt been set and doesnāt perform ShowPath
if bManualAttachment is set to false, the game and engine crashes when calling:
UNavigationPath* Path = UNavigationSystemV1::FindPathToLocationSynchronously(GetOwner(), Origin, Target);
Unhandled Exception: EXCEPTION_ACCESS_VIOLATION reading address 0x00000000000005e1
which would suggest the same thing. Iāve followed the tutorial to the letter as far as I can tell but I feel like a step is missing somewhere.
If you get stuck in this part:
For the second, we need to modify the BeginPlay event from the BP_ThirdPersonCharacter so that it will also set the Health Component from the character as the Target Health Component for our Health Bar:
You need to go to your WBP_HUD you just created before and in the āDetailsā at the top and set:
IsVariable = true
I hope this help, I spent half an hour with it ![]()
The assets for the first tutorial are missing. When you click on the āSuper Mario Assetsā link in the project files section, you get a dead link.