Course: Build Gameplay Mechanics for a Collectible Item Game

In this course from the Epic Online Learning Team, create a single-player collectible item game featuring a pick-up and delivery mechanic. Use Blueprints to track player inventory and define a win condition based on time and score. Use UMG to show the player key information in a Heads Up Display (HUD) and for game start and end screens.

https://dev.epicgames.com/community/learning/courses/d7d/unreal-engine-build-gameplay-mechanics-for-a-collectible-item-game

3 Likes

Everyone appreciates you are taking the time to teach other people. I would love to see improved in the future though would be explaining the why. Yah, you show us how, but rarely did you explain what each thing did, or what each bit of code impacted. Explaining the why would benefit those that watch your videos understand which each node does, and its impact within the game. Also, for the love of God, slow down. We are beginners trying to learn and you’re moving as if you’re teaching seasoned pros. Having to pause and rewind a 10-minute video 30 times is counterproductive. Again, thank you for teaching us, you’re amazing.