In this course, you’ll learn how to create a Save Game system that enables players to save and load data between project sessions.
https://dev.epicgames.com/community/learning/courses/Do3/unreal-engine-blueprint-runtime-saving-and-loading
There’s interesting, if you picked up BP_Pickup, then escape from game, and changed ID in the Editor, that item will live after game starting.
Thank you so much for this tutorial course. I’ve been looking around the internet and should have checked here first. It would have saved me so much time and frustration.
Sincerely,
The Rural Juror
The project files linked direct to a non existent listing in FAB, any chance the original could be uploaded to BOX instead?
Any chance the project files link can be updated?
I believe the project is called “Blueprint Communication” that can be found on fab as “Epic Education Learning and Training” as the seller.
If the link stops working, just search fab for “Epic Education Learning and Training” or one of their other projects like “UI Material Lab” or “Online Learning Kit”