Learn basic Blueprint concepts, tools, and navigation by building simple interactions.
At the end of this course, you will be able to:
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Differentiate the Level Blueprint and Actor Blueprint
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Select the appropriate Blueprint parent class
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Identify common/basic variable types (nodes, wires, and pins)
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Create, set, and get basic variables
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Recognize how local variables and functions work in Blueprints
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Utilize Blueprint nodes to control the logic flow
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Execute a simple Blueprint
https://dev.epicgames.com/community/learning/courses/55M/unreal-engine-blueprint-introduction