A high level overview of the world building pipeline and asset creation tools in Unreal Engine 5. In this course we explore the steps involved in building a level, including;
What assets make up a level
How assets can be built directly in the editor
The different structures of a level in Unreal Engine 5
The different tools for creating landscape, water and placing actors
Different build stages
and ways of profiling/optimizing your scene.
After finishing this course you should have a good understanding of the components that make up a level and ensuring that it can run efficiently.