This series with Sir Wade Neistadt provides an in-depth look at Unreal Engine 5.6’s animation tools using the A-COM animation sample. You will begin by exploring project structure, level sequences, cameras, and character rigs before diving into animation data workflows and keyframe editing.
https://dev.epicgames.com/community/learning/courses/mJD/animation-workflows-in-unreal-engine-5-6-a-com-animation-sample
Thank you. These lessons have already become very valuable resources for all the UE animators.
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