Course: Animation Mixer in Sequencer - Deep Dive

This three-part series covers the Sequencer Anim Mixer from the ground up — an experimental Unreal Engine plugin that lets you mix, layer, and blend animation sources directly inside Sequencer with proper root motion handling. Starting with a feature overview, the series moves into hands-on motion editing with mocap and library animations, then finishes with a complete gameplay-to-cinematic transition system built in UE 5.8. Whether you’re authoring cinematics, cleaning up mocap, or trying to make gameplay and cutscenes feel seamless, this series has you covered.

https://dev.epicgames.com/community/learning/courses/Jo9/unreal-engine-animation-mixer-in-sequencer-deep-dive

wow! the mixer is awesome! but you said that the bus can be used for different languages, are you just using the face as the last bus track since the masks only have bone masking and not curvemasking? since the metahuman animator stuff is all curve anim?, can’t just like replace lip curve animation or something and keep the eyes kinda deal? or would you just bake out lip curve animations and then it would only override the lips if the anim track at the bottom had it?