Course: Animation Fellowship Week 1

Thanks for sharing this valuable content to everyone! I’m curious about the future of FBX files in Unreal Engine. Since Epic Games is a member of the Alliance for Open USD, what is the future of USD (I have seen already an implementation) and FBX support in Unreal Engine? What are the things we should consider about this “new” format (USD) and how it will affect the future of the engine? Is the USD pipeline production-ready and should we start implementing it now? Thanks!