Course: A Deep Dive on Substrate Materials

An in-depth examination of Substrate Materials and the relation to both external material frameworks and measured material properties.

https://dev.epicgames.com/community/learning/courses/Emv/unreal-engine-a-deep-dive-on-substrate-materials

This series is by far the absolute best pile of wisdom gems I’ve seen in a good while. Thank you, thank you, thank you. Keep up the great work!

I personally appreciate this level of information, the format, and the fact that it is foundational knowledge; This root-level knowledge is something that we sadly do not see as often “nowadays”, and part of that I think may be due to the general audience: people seem to have shorter attention spans or a lack of patience to sit through deep-dives. People prefer quick bites and magick solution completion buttons :joy:

This series here is definitely going on my list of required or highly recommended reading for any students/disciples. The materials domain just got a big boost on the foundational knowledge front, and for that I salute you Nathaniel!

Funny aside, my name is also Nathaniel, but only when I’m in trouble. Otherwise it’s Nate :wink:

Thanks, I’m glad it was so helpful! There are definitely some topics that I’d like to cover in this series that I didn’t have time to write about yet. Keep watching this course - as I’ll definitely try to update and expand it.

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This series was really helpful in helping me understand how to make metal materials more realistic.

I understood pretty well up until Example 4. I’m not quite sure where you’re getting the warmer, darker hue for the copper in this example. Is it just some arbitrary color that closely represents copper or are you sampling that from somewhere else?