Couple questions

So with third person character , when I go into aim mode , the camera changes a bit and if I am standing next to a wall or something , and rotate while aiming , at certain angles you can see through the walls. is there a way to prevent this ? thanks--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------any ideas for the easiest way to save AI characters that are dead(killed)? I have a save system in game that saves my character location and rotation,etc… and a few other things. trying to keep the enemy characters dead after they are killed.

any ideas ? thanks

I’m not 100% sure what you’re going for with your camera, but the safest bet is to observe how other games do it. I believe what might help is giving your camera collision, so that when it collides with objects it’ll move closer to your player or so that the camera just stops moving in general. There’s a lot of variety in how third person games handle this.

didn’t know you could do that. I will look into this. thanks