So far I was putting my world together with the World Browser using tiles in a layer with a certain draw distance.
First I would like to know would the best way would be to make a wrapping world. Basically be able to walk in one direction and end back up where I started. The world will be big enough so you cant see to the same place again. I would also like this to work over multiplayer. I also thought that UWorld:SetNewWorldOrigin was implemented and called when entering a new map tile, but that doesn’t seem to be the case? My pawn’s coords are still increasing/decreasing when walking over to new tiles.
Then I would also like to know how to change the tile stream distance during runtime with C++ so I can change it together with the view distance.
Also, any suggestions how big in m/km a tile should be and how far the max view distance should be? And to have a more detailed terrain would it be ok to use a terrain scale of 50 instead of 100 or would the performance hit be to great?
Thanks for any help and suggestions.
Also have a question on answerhub if anyone would rather reply there: Any theories on how to make a wrapping world? Also, how to change stream distance over C++? And could use suggestions on what world tile size max view distance and terrain scale to use. - UE4 AnswerHub