Hi chaps/chapesses, if I may:
If I create a landscape can I “burrow” into the landscape to create caves and such like? seems like an obvious answer (yes!) but just checking incase it causes issues with the Lanscape mesh or something. (at work cant check myself and just thought of it)
Whilst following the Level Design Tutorial last night it immediatley became apparent that you’re no longer Subtracting from a large cube (like UnrealEd 1 & 2.0) but adding to a world space much like the original Quake editors, out of pure curiosity when and why did this change?
That’s it, thanks all